if you think POE2 has a bad endgame try last epoch lol

nothing you do is going to bring players back to play the game this season. It may sound overly negative but its true. its too late in the season to redeem this at this point. just fix major bugs like stuttering and things of that nature and white mobs 1 shotting people. i am probably done with this game until next season i haven't even downloaded the new patch and i have no interest in coming back to play again this season but i will be back for sure and so will many others. Stop nerfing builds to the ground and instead BUFF monster health so they dont die so fast to insane builds. We WANT insane builds thats what draws people and keeps people...we want to feel like we are Gods basically...itemization is horrible because of the uber nerfs. no build diversity and everyone is forced to follow guides or struggle endlessly. If you want a souls like game then make a souls like game thats not an ARPG like diablo your player base does not want that type of game. We dont mind challenging boss fights but white mobs shouldn't be 1 shotting people ever at any point. Theres also way more other big issues to solve as well and i got no doubt that you will solve them but those are some of the biggest ones as I see. also normal difficulty should be easy and not 15 minute boss fights like with a2 jamanra dude has way too much HP...cruel is easier then normal and it shouldnt be that way...if you keep it as it is people will always hate campaign.

ive been playing last epoch the last 3 or 4 weeks and it is far superior to POE in most areas except for endgame. endgame is very boring lol

ขุดครั้งสุดท้าย เมื่อ 12 มิ.ย. 2025 18:39:44
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If you want a souls like game then make a souls like game thats not an ARPG like diablo your player base does not want that type of game


I'm a player from the base and yes I want the game to be as it was intended - very slow very methodical with small ammounts of mobs.

I find this gameplay 10 times more entertaining that all poe1+poe2 endgame combined: https://www.youtube.com/watch?v=agXkLpXxZ3o&ab_channel=ZarfentheLootGoblin
then go play dark souls then but most of us dont want to die 1 shot by white mobs when theres 1000 of them in a map
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Azimuthus#1135 เขียน:
"
If you want a souls like game then make a souls like game thats not an ARPG like diablo your player base does not want that type of game


I'm a player from the base and yes I want the game to be as it was intended - very slow very methodical with small ammounts of mobs.

I find this gameplay 10 times more entertaining that all poe1+poe2 endgame combined: https://www.youtube.com/watch?v=agXkLpXxZ3o&ab_channel=ZarfentheLootGoblin


I didn't expect the Zarfen link.

With that being said - I assume you've played D2 before, right?

D2 is not slow and/or methodical in the slightest. Remember doing Chaos/Baal runs where the goal is to wreck everything as fast as possible? Remember teleporting across a map in 2 seconds as a sorc? Doing 300 runs of LK farming super chests? How many times did you run countess to get RAL ORT TAL?

I love Zarfen's content because he limits himself and does crazy challenges which I also happen to like doing. You can't quote one of his crazy challenges and say you want PoE to be that way though.
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then go play dark souls then but most of us dont want to die 1 shot by white mobs when theres 1000 of them in a map


Maybe you just go and play Poe1?

"
With that being said - I assume you've played D2 before, right?

D2 is not slow and/or methodical in the slightest. Remember doing Chaos/Baal runs where the goal is to wreck everything as fast as possible? Remember teleporting across a map in 2 seconds as a sorc? Doing 300 runs of LK farming super chests? How many times did you run countess to get RAL ORT TAL?

I love Zarfen's content because he limits himself and does crazy challenges which I also happen to like doing. You can't quote one of his crazy challenges and say you want PoE to be that way though.


You somewhat miss the whole point. I mean I'd love to see POE 2 much more methodical and slow - as its been 1 year ago in old POE 2 demos. I still enjoy it but I don't like that it has too many aspects of POE1 incorporated and its endgame is outdated in its core. Was hoping for something more interesting and creative. Probably won't get it, but that's another story.
แก้ไขล่าสุดโดย Azimuthus#1135 เมื่อ 12 มิ.ย. 2025 16:22:18
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BlindRage83#4941 เขียน:
then go play dark souls then but most of us dont want to die 1 shot by white mobs when theres 1000 of them in a map


Methodical combat is literally the opposite of getting one shot by white mobs. Zoom zoom is when you get killed by a screen of white mobs. Slower combat is when a white mob hits you and you have time to react. But if you ignore them they will kill you. When there are less monsters on the screen you can focus on making them interesting to fight rather than relying on cheap one shots. When you can one shot the enemy the only way to make them a threat is to let them one shot you back.
"
You somewhat miss the whole point. I mean I'd love to see POE 2 much more methodical and slow - as its been 1 year ago in old POE 2 demos. I still enjoy it but I don't like that it has too many aspects of POE1 incorporated and its endgame is outdated in its core. Was hoping for something more interesting and creative. Probably won't get it, but that's another story.


Honestly, I fell into the nostalgia trap GGG had for PoE2 since when it was touted as an expansion for PoE1 still. Easier visibility, less zoom zoom, blah blah, you know how it all shook out.

Come to what it is now - I can't see jack s#!t on the ground because everything overlaps and becomes muddled up with 5000 different on-death effects, corpses and player skills. Speed and MF are the only things that matter.

I really hoped that it would be slower because I'm old and my eyesight is crap from years of welding and metalwork. PoE1 can be a bit much for me at times because of my limits, but PoE2 pushes that in the wrong direction. The monsters move so fast and everything else in comparison has hugely faster animation times. 4 seconds for you to wind up for a slam when a boss throws out a new 1HKO ability every 2 seconds. Yeah.

Anyways, a Diablo-like ARPG is supposed to be a power fantasy. You start from and with nothing, then you progress where you can go toe-to-toe with celestial gods. Taking the power fantasy out of a Diablo-like ARPG doesn't make it a Diablo-like ARPG anymore. It makes it kinda s#!t.
แก้ไขล่าสุดโดย Arriadanae#2084 เมื่อ 12 มิ.ย. 2025 16:43:15
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Azimuthus#1135 เขียน:

You somewhat miss the whole point. I mean I'd love to see POE 2 much more methodical and slow - as its been 1 year ago in old POE 2 demos. I still enjoy it but I don't like that it has too many aspects of POE1 incorporated and its endgame is outdated in its core. Was hoping for something more interesting and creative. Probably won't get it, but that's another story.


Especially that gameplay video of mercenary, i really wish poe 2 were more like that..

Endgame feels like a completely different game in comparison, rushing the development to release poe 2 in 2024 no matter what may have done an irreversible damage to the game
แก้ไขล่าสุดโดย Vyend#2601 เมื่อ 12 มิ.ย. 2025 16:51:41
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Anyways, a Diablo-like ARPG is supposed to be a power fantasy. You start from and with nothing, then you progress where you can go toe-to-toe with celestial gods.


It's not that I'm completely against this ancient as mammoth sht formula. I'm still enjoying it from time to time, esp in huge PD2 d2 mod. But 3 days of such gameplay - and I'm done.

Thing is - when you oneshot screens of mobs - this is already a finish for me. If I reach such state of power on day 2 of season/league (even with so called "bAd" gear, that still means I'm done on day 2). I don't care if there are uberbosses with 10 tiers (and the difference in them is always just stupid plain more hp+damage). I'm not interested in doing them, this is boring for me. I can kill them once but that's it. I don't care if there are 100 super rare uniques/items to find. What for? I'm already oneshotting everything. Just to kill those bosses on max tier in 1-2 seconds? Sorry, not interested.

Here I'm in one camp with ARPG creator David Brevik, who still says that the most interesting part in an ARPG is a journey [to that state of godhood]. But all modern games in the genre somehow give you that on Day1/Day2. Even core skills are designed like that, and for my taste this is bad and a big mistake. Make slow-methodical way to the godhood that takes 2-3 weeks, I will play for 2-3 weeks. If it takes 1 day, I'm playing for 1 Day. Yes, sometimes I roll 2nd char or even 3rd, but that's again +2-4 days of keeping me interested.
แก้ไขล่าสุดโดย Azimuthus#1135 เมื่อ 12 มิ.ย. 2025 17:15:37
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It's not that I'm completely against this ancient as mammoth sht formula. I'm still enjoying it from time to time, esp in huge PD2 d2 mod. But 3 days of such gameplay - and I'm done.

Here I'm in one camp with ARPG creator David Brevik, who still says that the most interesting part in an ARPG is a journey [to that state of godhood]. But all modern games in the genre somehow give you that on Day1/Day2. Even core skills are designed like that, and for my taste this is bad and a big mistake. Make slow-methodical way to the godhood that takes 2-3 weeks, I will play for 2-3 weeks. If it takes 1 day, I'm playing for 1 Day. Yes, sometimes I roll 2nd char or even 3rd, but that's again +2-4 days of keeping me interested.


I assume you're on the older side. At least, you seem like it. I am an old fart.

The problem with having a 3 week power up journey is... how many people will come along and take part in that? The gaming and media industry as it is happens to be catering to a vast audience who has had their attention spans eroded to the point where they can't finish a single page in a book without taking a break.

I certainly would like a more gradual power up journey myself. But then its a matter of how much I'm willing to invest. I spent the better part of 4 years doing an apprenticeship grinding my teeth away. Now I have to come home to a game that I may have used to love and grind my teeth doing menial BS again? In PoE2, for example, I finished campaign. Did tier 4 maps right out of the campaign until 75, then immediately began running T14 and 15s.

Most people that play games do so sporadically and without regularity. Devs and people have to make their games for those people because thats most of the playerbase. You and me who like to take our time? Minority.

I can relate my trade to some of this. A customer wanted us to design and fabricate a new machine that performs a specific task. Their guideline is that the machine has to perform this task over the course of 4 hours to ensure quality. Great, we give them exactly that. Then they come back to us 6 months later and say they want the machine to perform the task in half the time without compromising quality. It was literally impossible within the confines of that machine they already had. A new machine would have to have been built from the ground up with that goal in mind. Naturally, they didn't go with that option because it was far more costly than simply getting duplicate machine to double their throughput.

This exact scenario is happening with PoE1/2, but the timeframes are reversed.

Nobody has really come up with a better formula for a Diablo-like ARPG because everybody else is basing their designs off a machine that already exists and functions in a specific way (Diablo 2).

In some cases, at least in regards to machines, there won't be anything better. I've worked on mixers built in the 1970s and brand new ones from the same company. The only thing different in them is the fact that new ones have a touchscreen.

To get exactly what you want out of a Diablo-like ARPG is a pipe dream if you're confining yourself to GGG and the current state of things.
แก้ไขล่าสุดโดย Arriadanae#2084 เมื่อ 12 มิ.ย. 2025 17:47:52

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