[Suggestion] Replace towers with memory threads / altars

Towers will work like threads/altars. Instead of influencing a zone around the tower, tablets will now have a limited number of charges. These charges will be consumed on each opened map connected to the tower. Either directly or through other "influenced" maps. Similar to how connections work in a passive skill tree. So players can use these charges moving from the tower.

I'd also like to create a chain effect. After completing a tower, a beacon will be revealed in the vicinity, about 4-5 maps away.
A beacon can either use a tablet as usual or consume one to recharge previously used tablets a bit.
Completing a map with a beacon will repeat the effect, revealing another beacon. Beacons will try to emerge pointing towards one of the nearest towers.

I am not sure how to go from there. Either reseting the tree, so charges can be used on maps "connected" to it, or connecting towers so players can go anywhere from the "influenced" tree. I'd suggest to use the first option right away and try to built the second later for a cool main "activity" in the endgame.
Also beacons will certainly stack upon the influenced tree from the tower.

Maybe there will be 2 types of beacons: empowering and recharging. Empowering can use 1 more tablet and recharging can consume 1 more.

It would be nice to highlight the influenced maps/pathes. It will help with orientation.


Expected pros:
Revealing beacons and following them will create a feeling of exploration.
Players won't need to run unjuiced/unrewarding maps.
The choice to use or consume tablets adds flexibility and player agency.
Recharging can use less liked tablets. Even better for SSF.

+/-:
Guides player pathing, which can help players feel less lost, but may occasionally push them into maps they dislike.

Cons:
Removing already implemented system.
Seems a bit hard to implement.
ขุดครั้งสุดท้าย เมื่อ 13 ก.ค. 2025 16:34:02

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