Saqawal's Rune of Memory is ..... a joke!
Common Devs, how many hours did you spend thinking that the "2% increased XP gain" rune is a good implementation???
It is way too buffed and we don't want people reaching so fast ( like Flash Heto ) to next level. This a game is for suffering, not for fun. Now that the patch 0.3.0 is coming, nerf it to 0,2% experience gain so that every players can feel the pain and anger that deserves. Of course i'm joking. Seriously now... [Removed by Support]. Even with 5% you wouldn't see any diference in xp gain and that's becouse 10% is the smallest amount of xp gain that can barely be noticeable through enough hard time play duration. You wanna make it hard to players? Then make it 6-7% but 2% is just a wasted time to implement and release it as new content. Please don't joke on us. We don't all be 10 years old kids with no brain to think that you cheated on us. Give the respect it needs to people that leave their families to relax a few hours on your game. แก้ไขล่าสุดโดย Yrone_GGG#0000 เมื่อ 15 ก.ค. 2025 08:54:02 ขุดครั้งสุดท้าย เมื่อ 19 ก.ค. 2025 06:38:34
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There's not only Saqawal's rune that is weak. Almost all runes in Helmet gear are giving small amounts of buff, barely noticeable during fight. 6% reduced cost of skill is almost nothing compared of the 30% that gems give. ALSO duration times of skill effect and cooldown recovery have low values.
So in upcoming patch ,Devs should buff them at least 33% to be useful. Especially the increased xp gain should have values between 10-15%. Otherwise is just a wasted gear socket. | |
Seeing all the Runes modifiers now i understand why people ask Devs to make them corruptable. It is a big dissapointment especially those that are critical fir builds. Xp gain rune shouldn't not had been implemented and in current state doesn't help at all.
Maybe abolish this Rune but make all the others be corruptable would be innovative idea and will help a lot of people plus it gives more ways in crafting. |
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+1 well said
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