Glove modifiers very lopsided towards physical?

Heya.

Was such searching trade a bit to look for decent gloves, and noticed the modifiers that can roll on gloves seem to lean heavily in favor of physical / attack builds.

Theres
- attack speed
- mana/life on hit with attacks
- mana/life leech with physical attacks
- add element or phys dmg to attacks
- accuracy
- + level to melee gems

Many modifiers that are only relevant for physical attackers. Yet the other way around, there's no modifiers only valuable to casters. There's attack speed but no cast speed. There's mana/life sustain for physical, but none for spell (except on kill that works for both). You can get +level to melee gems, but nothing for spells or elemental.

Is this imbalance intended or a bug?
ขุดครั้งสุดท้าย เมื่อ 9 มิ.ย. 2025 22:14:24
+1

for spells any damage type can be leeched as life
but for attacks its limited to physical damage everywhere, why so unfair?
+1
I'm not viewing it as unfairness. I'm viewing it as lets get the gloves in the game yet they have not revisited them. Int gloves blow right now for casters which is where you'd expect them to be at home.
It's intended, not all equipment slots are made equal. There's still valuable stats on gloves for casters, it's just not offensive stats. You can get Increased Cast Speed on rings and amulets but there's no Increased Attack Speed. You can find +minions on helms but there's no +melee or +spell on helms, etc, etc, that's how it's designed.

You might want to look at what can spawn on what and planning from there
https://poe2db.tw/us/Modifiers
Tech guy
แก้ไขล่าสุดโดย Warrax#2850 เมื่อ 8 มิ.ย. 2025 17:38:53
bad developing..

all loot you try to roll with essence or normal currency rolls with mana, light radious and other shit modifiers.

we said to them 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times that crafting system is bad, and we need a crafting bench like poe 1.

Crafting is poe 2 is a waste.
Ok the same argument can be held with casters getting cast speed on rings, but no attack speed on rings.

Casters get cast speed on focus and weapons, they also get cast speed on rings. And cast speed on amulet. That's 5 sources of cast speed.

Where as physical or attack builds get only 3 sources of attack speed

Atk speed on gloves. And attack speed on two weapons... Dual wielding... It really sucks

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