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Pretty insane that we can't.
It's 2025, please let us do this.
แก้ไขล่าสุดโดย JODYHiGHR0LLER#6171 เมื่อ 4 ก.ย. 2025 20:10:14 ขุดครั้งสุดท้าย เมื่อ 8 ต.ค. 2025 19:10:54
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โพสต์โดยJODYHiGHR0LLER#6171เมื่อ 25 ส.ค. 2025 20:08:00
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+1 We can bind zoom in and out to different buttons if we feel like
A game that lets you bind scroll up and down to use abilities is ragnarok online, released 23 years ago
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โพสต์โดยVyend#2601เมื่อ 25 ส.ค. 2025 20:42:29
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+1 We can bind zoom in and out to different buttons if we feel like
A game that lets you bind scroll up and down to use abilities is ragnarok online, released 23 years ago
It's not a matter of ability, it's a matter of will.
It is incredibly silly that this hasn't existed from the very beginning
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โพสต์โดยJODYHiGHR0LLER#6171เมื่อ 26 ส.ค. 2025 01:08:20
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
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โพสต์โดยpattw555#0071เมื่อ 4 ก.ย. 2025 21:20:43
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
its all great and all but run this by support and ask if it's ok. no matter how you phrase this question you will get a very obfuscated HR themed no, without them actually saying 'no'.
'almost certainly' i like that
แก้ไขล่าสุดโดย AintCare#6513 เมื่อ 4 ก.ย. 2025 21:45:52
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โพสต์โดยAintCare#6513เมื่อ 4 ก.ย. 2025 21:44:27ถูกคาดโทษ
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
its all great and all but run this by support and ask if it's ok. no matter how you phrase this question you will get a very obfuscated HR themed no, without them actually saying 'no'.
'almost certainly' i like that
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Is this a joke?
I’m not aware of ANY major / serious game out there that prohibits rebinding of keys, as long as 1 button = 1 action you are good.
Sounds like you’re making a bunch of assumptions with nothing to back it up, where as what I said is the standard across the industry in term of policy on rebinds and macros.
FYI - the reason they all have this policy is to avoid messy entanglements with various countries accessibility / disability laws and PR messes. Some players (i.e. 1 hand, missing fingers, etc.) need options to rebind keys, and the 1 button = 1 action rule has become the standard place to draw that line.
No one wants to be the one in the headlines because they banned a one armed player for using a disabled-friendly custom controller or something like that lol
แก้ไขล่าสุดโดย pattw555#0071 เมื่อ 4 ก.ย. 2025 23:57:00
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โพสต์โดยpattw555#0071เมื่อ 4 ก.ย. 2025 23:49:47
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
Sure, that's a thing but I have a pretty boutique mouse for FPS games that doesn't have per game profiles and auto switching.
Not interested in the headache of needing to open the software every time I need to scroll in a web browser or in the games own UI.
This not being a thing in the game from the very beginning is one of those classic GGG head scratchers.
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No thanks, if you are abusing something that benefits from using scroll wheel then you should pay with carpal tunnel syndrome instead xd
https://poe.ninja/poe2/profile/Ash-9143/character/Ash_Pierce
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โพสต์โดยAsh#9143เมื่อ 9 ก.ย. 2025 00:42:46
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No thanks, if you are abusing something that benefits from using scroll wheel then you should pay with carpal tunnel syndrome instead xd
if they implement proper binding here then they can go after AHK scripts and control the potential abuse of unlocked wheels from within the game. abusers abuse now and will abuse so nothing will change on that front
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
Sure, that's a thing but I have a pretty boutique mouse for FPS games that doesn't have per game profiles and auto switching.
Not interested in the headache of needing to open the software every time I need to scroll in a web browser or in the games own UI.
This not being a thing in the game from the very beginning is one of those classic GGG head scratchers.
you can automate it with AHK script that will only work if the game is open, HOWEVER, neither mouse soft nor AHK are OKed by GGG, so you are risking getting in shit and possibly auto-banned by their anti-cheat via a false flag
like the previous poster said, if they wanted us binding wheel up/down they would do it in game. they don't want it for some weird unknown reason. this was requested for over a decade now. they put in AH, i say they wheel is next!
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โพสต์โดยAintCare#6513เมื่อ 9 ก.ย. 2025 03:23:34ถูกคาดโทษ
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No thanks, if you are abusing something that benefits from using scroll wheel then you should pay with carpal tunnel syndrome instead xd
if they implement proper binding here then they can go after AHK scripts and control the potential abuse of unlocked wheels from within the game. abusers abuse now and will abuse so nothing will change on that front
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Pretty simple workaround in the meantime - bind scroll up / scroll down to different keys, i.e. scroll up is bound to "," scroll down is bound to "." then bind those keys to abilities.
Almost all mouse software out there lets you do this, and it's almost certainly within the rules, as generally when it comes to rebinds as long as 1 action = 1 input you're good.
Sure, that's a thing but I have a pretty boutique mouse for FPS games that doesn't have per game profiles and auto switching.
Not interested in the headache of needing to open the software every time I need to scroll in a web browser or in the games own UI.
This not being a thing in the game from the very beginning is one of those classic GGG head scratchers.
you can automate it with AHK script that will only work if the game is open, HOWEVER, neither mouse soft nor AHK are OKed by GGG, so you are risking getting in shit and possibly auto-banned by their anti-cheat via a false flag
like the previous poster said, if they wanted us binding wheel up/down they would do it in game. they don't want it for some weird unknown reason. this was requested for over a decade now. they put in AH, i say they wheel is next!
what we CAN bind are all the common keycodes.
scroll wheel up/down needs to be implemented a bit differently than basically everything else. i suspect its just them being lazy here tbh.
unlocked scroll wheels shouldn't be hard to deal with either, they can very easily just rate limit those.
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