Abyss rare monster are way overtuned

These monsters are way to tanky, have op abilities, and the abyss mods are just ridiculous overpowered

First the green ignited ground, the monster just teleports right on you face doing insane damage and no amount of resistances are going to help you, i once had three striders of the pit spawned at THE SAME TIME WITH THIS MOD, they just teleported right in front of me and the green stuff killed me instantly, i was lvl 80 with 2k life and caped fire res and i couldnt last half a sec

Second the green laser, the only reason i dont have many problems with this one is the fact that i play witch hunter and i have the sorcery ward skill, that thing is blocking 4k elemental damage but it takes just one laser to melt it all (at least i'm not dying)

I get that GGG wants to make the content hard and challenging, but that is neither of them, its just straigh up stupid

Please tune down the abyss rare monsters and modifiers, they are way to op right now

(love you sorcery ward)
ขุดครั้งสุดท้าย เมื่อ 4 พ.ย. 2025 19:00:36
I agree, these monsters are too heavy. And today I came across 2 such rare monsters with proximal tangibility and teleportation. I've spent 4 portals, but I still haven't killed them. It's horrible.
I am so sick and tired on how overtuned these elite monster can lock you down even with 3 charm on for slow, freeze, stun and i still get killed instantly. This was even worst when you have abyssal event on the boss fight on a small area like in the savannah where you have to dodge the main boss and fight 3 elite monsters. When you don't have combat log how are you supposed to guess what kind of resistance to have max out. I have 1300 hp and 1300 energy shield as ranger but I still killed easily.
I swear to God the mobs with the green lightbeams are just taking a p$$$$.

Im so happy this league is over and they will be gone forever.

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