Are you joking?.

You really need to rethink your content creation methods in this game.

And you should stop making the player look like a clown. I lost a map today for the most stupid and bizarre reason a player can imagine. Fighting Brakkus the Jaggurant, T16, the monster has a cooldown that stops taking damage!!!!

Seriously, is this something you guys really intend to implement in an RPG game, with a 20% XP loss upon death?? I took damage because the monster stopped taking damage. I could have killed it in seconds with a level 96 Infernalist. Do you really want to keep that in the game?

The monster hit me twice and I died even with over 7800 ES. I really don't understand where you're going with this [Removed by Support]
แก้ไขล่าสุดโดย Ramon_GGG#0000 เมื่อ 3 ต.ค. 2025 22:54:51
ขุดครั้งสุดท้าย เมื่อ 4 ต.ค. 2025 03:14:35
20%?
"
Sakanabi#6664 เขียน:
20%?


Ssssh, don't let facts interrupt their unfounded rant.
You lost me at 20%....next thread
P.S

I am a Dog and i will just drop my load and leave on to the next post
"Boss killed me so you HAVE TO make the game easier."

I am having a laugh reading your posts, ngl.
He does have a point about the modifier that makes it so abyss monsters sometimes don't take damage. I don't think anyone actually like that. A lot of streamers were raging about it a few weeks ago. It's unintuitive. Most players just have no idea what's happening and why the monster isn't taking damage.
"
Kaiserblade42#2817 เขียน:
....an RPG game

...this is Souls ARPG.

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