Suggestion: Alternatives to "Mandatory" Delirium Map Instilling?

I think a possible ̶s̶o̶l̶u̶t̶i̶o̶n̶ band-aid to the End-Game complaints, of all Maps looking and feeling the same due to every Map being covered in Delirium, would be alternative incentives to running Delirious Maps.

As in, maybe some other enchantment or such that you can put on a Map and it gives it some special effect. Even if it's something as simple as forcing a League Mechanic on a map in lieu of a Tablet. I don't know what would be a good way to use existing currencies/items as extra sinks the same way Emotions have that sort of double-use. But I especially don't want to bloat inventories/storage with more items to manage.



Any thoughts on this as a basic concept or how to improve/flesh it out? -1?






สปอยล์
I really don't know what to expect with 0.4.0 but I hope it really feels like a complete overhaul of End-Game and pushes far into the more methodical gameplay loop of Pack-killing skill(s), Magic mob finisher if Pack-kill didn't chain kill it, Rare w/ a bit of combo, then Boss is full mechanics. Rather than just a battle of the one-shots. And I know it's end-game focused, but I really hope they manage to squeeze some more significant passive tree iteration in there as well.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
ขุดครั้งสุดท้าย เมื่อ 11 พ.ย. 2025 13:32:38

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