Splinter collection is antique. Lets put it on the shelf with the other antiques.

SSF

No casual is going to experience splinter bosses, it takes too long.

No heavy player is going to experience splinter bosses, it takes too long.


It doesn't just take a long time. It takes an extremely long time. Maybe I'm doing it wrong.

Thats how bad it is, it makes me think I must be doing it wrong. I suppose the game is likely also unclear on this point. Like, what is this for, what do I get for doing it? Is it fun or is it insanely unbalanced like breach content?

Thats what I always think, and what every casual will think. I'm not ready for that, it'll be something bonkers. Cause theres always something out of balance popping up. Like, not just out of balance, wildly super insanely out of balance.

The pack size is 10%. Open a breach and its 24534%.

I get some people like that, following their melty guides, but thats not balance.


Just make bosses spawn into the maps or something. Weird ass bosses spawning in is always cool. The corruption bosses are super cool.

This splinter collection shit is DATED. Toss it or make it better or something. Its just making the game longer. Its gating content.

Its also not just gating content, its gating content in a vault.
ขุดครั้งสุดท้าย เมื่อ 19 พ.ย. 2025 19:04:36
You can collect splinters slowly and methodically inside ritual and expedition.

I'd say about 3 maps or 2 logbooks for 150 splinters.

If your build clear speed sux, and you cannot collect breach/delirium, then you simply play another build, or do not play those timed mechanics.

Nowhere is written that every build have to be good at everything.

If anything this game encourages you to try different things.

No need to change it...

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