Ignite Magnitude Scarcity
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Ignite is underrepresented in the meta.
I think it's because ignite damage is lackluster and there aren't many ways to scale ignite damage. 0.3 added - Courtesan Mannan's Rune of Cruelty - Desecrated mod on gloves - incr magnitude of ailments - Essence mod 100% increased effect of socketed runes 0.4 heavily nerfed sources of ignite magnitude - Courtesan Mannan's Rune of Cruelty (Limit 1) Previously you could get 60% magnitude on belt(Darkness Enthroned + 2 runes) 30% on gloves with the rune + increased effect of socketed runes (60% on gloves if it had 2 sockets) 20% on gloves desecrated mod total = 140% with perfect items Currently you can get 40% magnitude on belt(Darkness Enthroned + 1 Courtesan Mannan's Rune of Cruelty) 20% on gloves desecrated mod total = 60% with perfect items and that's it. Consider adding a rune specifically for ignite magnitude with higher numbers and no limits. Plus, Searing Flame II numbers. (support gem for ignite magnitude) with Searing Flame II 100 dmg = 70 + ((70 x .4) x 4 seconds) = 182 dmg in 4 seconds without Searing Flame II 100 dmg = 100 + ((100 x .2) x 4 seconds) = 180 dmg in 4 seconds IMO - Buff infused Fireball numbers - Rune for ignite magnitude - Other sources of ignite magnitude Note - Ignite damage was buffed in 0.3 with the addition of the Blackflame Covenant keystone, allowing you to convert fire damage to chaos and scale your damage with wither. - But with the 0.4 nerfs to rune limits, ignite was possibly inadvertently nerfed as well. ขุดครั้งสุดท้าย เมื่อ 23 ธ.ค. 2025 12:05:17
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