New palm strike mechanics are cool but unreliable. Moving in the right direction!
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I've been playing with Killing Palm/Staggering Palm on my hollow palm huntress. It's been a lot of fun. The way the palm strikes "flicker" to nearby targets is really fun and has made those skills a blast to use. It feels like playing flicker strike _before you even get it_. Once I actually got it, I started hitting the gas pedal. Wind Blast to Prime a pack, Staggering Palm to zip around and stun everyone, Killing Palm to cull the few that are cullable after all that, and then use the power charges I got to Flicker strike. rinse repeat.
The only issue I have is that the "snap" for the palms is still really unreliable. I think it's a little better... but I still find myself zipping over to an enemy and not actually hitting it, or zipping over to the full health, zero stun enemy instead of hitting the guy two feet to his right that I was trying to hit. Or getting stuck on invisible terrain. A common thing I see is trying to palm over to a guy and my character stands in place because there's an invisible wall in front of me blocking line of sight I guess? I just wanted to put in some feedback that I've been really happy with the changes to these skills, and I hope you're able to fix some of the inconsistencies with how it targets. If you can fix those, I think these skills are going to be a highlight! ขุดครั้งสุดท้าย เมื่อ 22 ธ.ค. 2025 21:46:59
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