Tactician Feedback and Possible changes

Been playing a lot of tactician (3 days, 4 hours, 54 mins at time of writing) and I think there could be some small changes to make the class feel a bit smoother. The last point it my most favored/important feedback.

First, Love "Cannons, Ready" and "Strategic Embankments". always fun covering the screen with explosions.

However, "Watch How I do it" either needs to apply to Totems or needs a larger value to justify using it with minions, right now with high end game weapons with 500+ attack damage, things like wolf pack still don't feel like they do any damage at all. I experimented with other minion scepters, and the damage you get just does not match the power of other dedicated minion classes. Very niche but the dream still is there and I really love the idea of this node.

Haven't spent time with, "Whoever Pays Best" but that's because banners just don't feel appealing to me.

"Polish that gear" and "stay light, use cover" are awesome defensive nodes. no change recommended. absolutely perfect.

These are the more important changes imo, the small travel nodes on "suppressive fire" and "Right where we want them" I think should be immobilization building. so that way the travel node isn't wasted when specking into stun buildup or freeze buildup.

Finally, PLEASE make "Unleash hell!" a companion skill. The nodes to scale companion damage are right there, and it also make thematic sense too. You are recruiting mercenaries to support YOU! there is a lot of trust involved in them not hitting you (yes i know it is a game but im just talking themes).
ขุดครั้งสุดท้าย เมื่อ 23 ธ.ค. 2025 09:33:35

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม