My general feedback for current state of the game
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Hello,
Here's my feedback for current state of the game. I tried to keep things different from all the other feedback I've read before but there's some overlap. Sorry for typos and weird sentencing, English is not my native language. // ACTS // As a alt-holic, acts are pretty good generally, biggest abuser is ACT 3 tho, (Matlan waterways, Azak bog). Most other areas have good indicators where to go without too much of backtracking. When you go to Halani gate's first time to see that they are closed, you literally walk past the slaves pulling the cart, but your character says nothing about it. But later on when you blow the horn to clear the sandstorm your character makes remarks of how slaves are pulling the cart like it's a new thing. Some clear indicators or list of sorts, of the rewards available in a ACTs would be nicer than the current Skull or Skull+. This takes often quite a bit of explaining to friends who are playing the first time when they are asking "Am I missing some bonus" or "How do I know if the boss gives skill points or no?" // UI // why controller UI shows places so much better in ACT 2 when directing where the cart should go? i.e I always complete Keth -> Mastodon -> Valley of titans. With M&kb it shows the name weirdly with the black box + text inside, for some reason my eyes have hard time finding the place name. (Waypoint seems work well with the names with mouse and keyboard) // MAPPING // Azmeri wisps should be picked up to your characer, boosting nearby monsters, attaching to rare when in close proximity. Lasting certain amount of duration if not empowering monsters. Tier 16 maps only obtained by corrupting? currently corrupted >30 T15 maps, got only 1 T16. -> Maybe increasing Map boss difficulty could give you chance or guaranteed drop for T16 map. For the love of god make expedition remnant texts not clickable unless holding alt or something, I cant be the only one struggling with this... // LEAGUE MECHANICS // Aziri boss fight was well done, but I understand peoples frustration of getting Temple deleted when failing boss fight. This league mechanic generally doesn't respect your time with time invested and rewards gotten. Tier 2 rooms in Atziri's temple seems useless, could have i.e T1 = exalted, T2 = Greater Exalted, T3 = Perfect Exalted. // CRAFTING // Crafting should have more clear indicators what does what. If I put Perfect essence of command to a sceptre, I should know is it suffix or prefix. I should know what is Amanamu, Kurgal modifiers in rings without going out of the game etc. This one is especially big with newer players who ask me "what does this mean Kurgal modifier mean?" and I have to reply "Check this 3rd party website" I think Crafting needs biggest UI overhaul generally. Maybe this could be solved with crafting bench where you could place item, and when selecting currency from a tab, it would show possible outcomes for that item, or highlighting the text in orange like in expedition crafting windows of the modifiers that it will affect. Im fine of not having POE 1 Crafting bench power. Resistance swap could be nice but could cost more the higher tier the current roll is, but still usable in SSF or something. Rune's currently don't feel versatile enough. With resistance swap in game, runes could have different powers rather than being bandaid fix for missing a resistances from a cap. // BUILDS etc. // I wish Ignite scaling would be viable, as well as Bleed if not counting few outliers for bleed (aziri spear etc.) It also could be that lightning damage is just better in everyway. (other than being thematically boring in my opinion) Personally would love to have back the levelling of the gems like in POE1. Felt more like "mastering" the skill the more you use it. Currently gated behind the RNG drop is not feeling good. Maybe some hybrid solution could work? Drops till Lvl 15, and after that you need to use the skill to gain XP for it to gain levels up until lvl 20? Update direction is good for SSF-gamers, as it should be, since good single player experience generally increases, player satisfaction. Needing to rely on trading feels obnoxious. Been playing about 100h in 3-man group SSF private league. have 3-characters at lvl 87,90,91. Me or my friends have not found a single perfect jewellers orb, downed most of the end game bosses. // UPDATES // Update release cycle is 4 times a year, I know it lines up nicely with dividing the months, but this league made me want to have more polishing time for the league mechanics for launches, and I would be fine with 4months+2weeks, or 5month release cycle if this could up the polish for the mechanics at launch. Updates usually come to the league start pretty well, but maybe there could be some sort of stable update schedule for league launches aswell? like patch week 1, week 2, week 3 all at almost pre set times like Thursday/Friday etc. Hotfixes are fine whenever needed. (Could be hard to accomplish dunno) // OTHER // Why abyss currency suddenly in this league wants to go to ritual tab without having slot there for it? Now I cannot just Ctrl + click and make it to go to currency tab or any other tab directly, without Ctrl + Shift + click. Generally the FPS performance has been great on this patch, but I have had so much more of crashes of the game. In 0.4 I have the game freeze for around 20seconds (Anti-crash technology at work) maybe once every 1h-2h playing, sometimes even more often. I would love to have the twitch overlay/extension that let's me to see the streamer who's playing, their gear, same as in POE 1 streams. Generally I'm happy for the direction the game is going and I can't wait to see what kind of endgame changes they will bring in the next patch. (Also swords + axes pls.) Happy Holidays for the GGG-team and for anyone else who read this long. แก้ไขล่าสุดโดย ShadyLadyy#6133 เมื่อ 23 ธ.ค. 2025 11:55:39 ขุดครั้งสุดท้าย เมื่อ 23 ธ.ค. 2025 11:53:13
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