Bring back pack size

The decreased pack size for high tier maps is awful.
Not only do maps feel empty and boring, but it predictably impacted experience gain and ritual tribute gain.
For experience, the huge loss in XP gain becomes very obvious when trying to attain levels over 90.
The fact that the various tablet modifiers' value ranges were changed so they can now roll higher values does NOT compensate for this because it does not take into account the RNG aspect of the value roll, neither the fact that you now have to give up other things such as for example, rarity, to get pack size or other modifiers instead when trying to level.
PLEASE bring back the original pack size for at least the higher tier maps, preferably for all tiers though.
The game has never been so boring and unrewarding as it is now.
This only serves to widen the gap between the rich players that can afford to spend tons on the very best rare tablets and everybody else. Don't bring the real world shit into your game
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
แก้ไขล่าสุดโดย keppie#6373 เมื่อ 2 ม.ค. 2026 11:37:25
ขุดครั้งสุดท้าย เมื่อ 4 ม.ค. 2026 09:56:07
You can have rarity and rare monsters or you can have pack size and magic monsters.
This is TRASH!
Scaling down mob size only to make temple exp gain better then anything maps offer is TRASH!
Getting rid of the average monster drops and pushing more into loot goblins is TRASH!
Nerfing the average content and funneling people into one over juiced exploit (yes temple farm is an exploit even if people think its working as intended) IS TRASH!

0.4 IS TRASH!
แก้ไขล่าสุดโดย 420Hussar#4285 เมื่อ 2 ม.ค. 2026 11:57:32
Agreed. 0.4 is trash. Temple is a convoluted mess and without a reversal on that pack size reduction, i'm done. The grind was long enough with the original pack size, now it's just boring and no longer fun. Good luck Jonathan & Mark. You truly took something with potential and set it ablaze in record time. I'll check out 1.0 in vain hope whenever that may be.
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
"

The decreased pack size for high tier maps is awful.


10000 monsters on every map still. They need to cut it down like at least by 50%.
Endgame never felt better lol. 0.4 is definitely the best SSF experience I had in this game so far. Overtuned pack sizes encouraging "blast-or-die" playstyle became boring very quickly. This patch is definitely step in the right direction.
0.4 the goat
0.3 very good
0.2 meh
0.1 its fine


pack size is perfect in 0.4

thread can be closed.
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Azimuthus#1135 เขียน:
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The decreased pack size for high tier maps is awful.


10000 monsters on every map still. They need to cut it down like at least by 50%.


Yep. It honestly feels MORE swarmy than any other play through, for me. This meaningful combat stuff is hilariously bad as implemented.

These pack size pleaders are playing some meta bow builds or something that removes all challenge.
แก้ไขล่าสุดโดย Warchant#2754 เมื่อ 4 ม.ค. 2026 08:44:27
I think it's fine as it is now for a base pack size. I'd like to see more (or more powerful) atlas passives for normal and magic pack size, though.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!

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