My honest feedback - only 3 steps to fix everything to make this game healthy.

Dear GGG
I really love the current state of POE2 but we have to talk about it.
There are 3 things that are just unpleyable, unfriendly for players and those things just break the whole fun.
- shadewalkers, especially with mod "prevent recovery over 50%"
this should be deleted and forgotten, nothing to say about it
- volatile plants, who even need them ?
- stun threshold should be based on your strength stat to prevent player get light stunned.

edit.

This is my last though about Volatile and why it should be deleted. Imagine a simple situation where You need to run away from it to not die, right ? So you try to run away and during the running you CAN be light stunned, right ? No, you don't tell me that there is an easy solution to cap the chaos res. Most the crafted equipment for chaos res needs the materials which are obtained in ...Abyss. The place, where you get most killed by Shadewalkers or chaos dmg mostly.

Now let's talk about the gameplay. I am melee player. I like tanky characters. In current state of POE 2 there are many things to survive. I really like the whole concept of making rare monsters stronger, where you need to get better items to fight them.
When I see a Volatile or Shadewalkers I just pop my Rampage (bear) and pray to not die. But I die a lot. I can survive any hit from any boss in this game just by standing and fighting in melee-range but random rare with those 2 mods kill me at 99% rate when I try to melee against them. This should be changed.

All I ask you GGG is to make this game possible to play on HC-mode even for melee characters. And possible doesn't mean easy for me. There are many other things that make me not want to play on HC like action speed lost almost to zero due to things like chill or other effects. You can't counter this even when taking any possible tree-node which increases your action speed. The broken balance in action speed should be fixed because the player who is using a Blasphemy aura with some Curse slowing monsters will make the gameplay sick-easy. Just make the slowing effect less effective just for some balance - for the player and for the enemies.

There would be also a great reaason to think about making some CAP for (negative) effects like this. For example - you can NOT be slowed more then under 75%. Other good idea would be to add things like auras to counter such an effects and we had many like this in POE 1. That was GREAT. For example - Cleanse Aura for decurse. Currently we have a Haste Aura which costs are unacceptable (percentage of Spirit) so most melee characters will skip it.

Of course GGG you can say that I can use charms to prevent slowing for 5 sec. But then we should go back to the beginning and I ask - "Why and what for ?"

ps. nerf ES and buff life on a passive tree. Just to make this game Better.
"When your back is againt wall,
and you opponent is bleeding your dry,
There is only one appriopriate response:
Unbridled, overwhelming violence"
แก้ไขล่าสุดโดย Ares48#4629 เมื่อ 5 ม.ค. 2026 01:40:34
ขุดครั้งสุดท้าย เมื่อ 4 ม.ค. 2026 02:54:12

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