We're about to enter week seven of the Beta for our upcoming expansion, The Fall of Oriath! You may notice that today's Beta report is a day early. This is because we're making room for our big announcement tomorrow! In the meantime, today's report discusses some of the changes we've made so far and what to expect in coming update.
Last week we released Wave Three of the Beta changes and two smaller updates that can be found here and here. The LabyrinthThanks to everyone who replied to the Labyrinth Feedback thread. Josiah has read through the feedback, and wanted to let everyone know what is coming up with future changes:Josiah: Thank you all for taking the time to write in about the Labyrinth. I've read through all of your feedback (as of this post), and we've made some adjustments to our update task accordingly. Once again, we don't have plentiful time before 3.0.0 is in your hands, so the scope of this Labyrinth update is fairly small. The simplified layout and shorter time commitment for the first two runs of the Labyrinth appear to be working well for people. Izaro himself is still a bit out of step with the point in the game we would like people to reasonably expect to fight him, the only Izaro change that made it to beta was the removal of traps from his arena (normal), but we plan to make two additional changes before launch:
The intention here is that more builds can take on the first two Labyrinths right at level, hopefully getting some experience out of the deal. Item rewards are another thing we are working to improve, searching for items in the Labyrinth will always be a lot more dangerous than the other options available, and it's clear that the rewards for exploring are not in line with the challenge and time investment. Unlike our layout and difficulty changes, reward changes do apply to the third and End-game Labyrinth.
Finally we are using any spare time to make some minor layout adjustments to the third and Endgame Labyrinth as well. Ideally adjusting all golden door sections into a choice between two paths, with the key in the same area as the door. We are also looking into better signalling of optional challenges within the Labyrinth, using minimap icons and more distinctive visuals to let you know when you’ve stumbled across something a little more dangerous. Feedback on EnvironmentsThis weeks thread for focused feedback is about the environments of the new acts. If you want to post feedback on this area, please check out this thread and post your feedback.Wave Four of Beta ChangesWe are busy working on what is likely the final big wave of changes to the beta. Our focus for the next wave is getting something resembling a complete balance pass for gathering information and getting some details on what the 3.0.0 release should look like.Some highlights of upcoming changes include:
The New Microtransaction System UpdateThe 2.6.3 update that introduces the new microtransaction is currently scheduled for Friday. We'll post a confirmation on Thursday to let you know that this is going ahead as planned. We wanted to apologise again for the delay with this system.Thank you again for all of your hard work as a community! We really appreciate it and can't wait to share more information with you tomorrow. |
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