[3.6] SoulRend hiero-sire of shards

Hello! so im attempting to see if i could create a build using sire of shards soulrend and projectiles to create a ..."bullethell" scenario.

the general idea is as many totems as possible without damage falloff. with as many projectiles as possible without said falloff.

to create a soulrend build that will blanket the screen with soulrend proj.
obv things like slower proj, GMP, and even items like dying sun are items to think about.

but my main question here is can someone help me theorycraft a way to make this build a legit way to do end game. id love to take it to things like elder,shaper and uberelder.

thanks in advance

so with sire,gmp, and dying sun we can reach 11 proj.
if we use ascendant we can reach 12 i believe?

with base we get 1 totem. keystone is another. hiero is another for 3. soul mantle is 1 for 4. and multiple totems is 2 for 6.

at 12 proj per totem and 6 totems we get 72 proj+w/e our totems cast speed is.
with slower proj we could get a ton of these on screen at once.

any other helpfull theory crafting information?/tips?
แก้ไขล่าสุดโดย kilianshaw#3643 เมื่อ 7 มี.ค. 2019 14:25:28
ขุดครั้งสุดท้าย เมื่อ 19 เม.ย. 2019 04:01:49
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แก้ไขล่าสุดโดย SnowRhex#7901 เมื่อ 22 ธ.ค. 2019 15:10:12
Souldrend DOT, which does most of the damage does not stack, so having too many projectiles and totems is a DPS loss

Only way is to shorten the duration of the DOT down as much as possible while increasing it's tick rate


I'm currently build a Sire of Shards trapper and leveling is going smooth, but I also have a 6l lightning spire trap set up. I don't know about using Sire of Shards for end game content but I clear the entire screen no problem on a 5l.
Soulrend is pretty laggy on totems with Rain of Splinters, I can't imagine it with Sire of Shards and GMP.... :)



แก้ไขล่าสุดโดย CoolColJ#7084 เมื่อ 21 เม.ย. 2019 11:28:52

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