🐍Poisonous Concoction Trickster 🐍




This guide is for concoction lovers.
Specifically made for Expeditions and other dangerous places.


Overall Performance (1 to 10):
āļŠāļ›āļ­āļĒāļĨāđŒ

Endurance: 9 (very high)
Map clear efficiency: 7 (good)
Single Target damage: 6 (above average)
Budget: 5 (medium)



Ascendancy: Trickster
āļŠāļ›āļ­āļĒāļĨāđŒ

1. Polymath.
2. One Step Ahead.
3. Swift Killer.
4. Heartstopper.



Pantheon:

āļŠāļ›āļ­āļĒāļĨāđŒ

Major: Arakaali

Minor: Ryslatha

Both of them fully upgraded.


Bandits:
āļŠāļ›āļ­āļĒāļĨāđŒ

Kill them all.



Gear and Sockets:
āļŠāļ›āļ­āļĒāļĨāđŒ









Jewels:
āļŠāļ›āļ­āļĒāļĨāđŒ


Unique Jewels:
āļŠāļ›āļ­āļĒāļĨāđŒ


Watcher's Eye - Best ones would be Faster damage with ailments, Damage over time, additional Evade, etc..

Forbidden pair - Noxious Strike. The poison duration stacks perfectly with faster damaging ailments.

Brutal Restraint - 4858 of any conqueror is the best choice.



Cluster Jewels:
āļŠāļ›āļ­āļĒāļĨāđŒ


No cluster jewels required.



Other Jewels:
āļŠāļ›āļ­āļĒāļĨāđŒ

There's only one Abyss jewel for the belt which has generic mods.




Flasks:
āļŠāļ›āļ­āļĒāļĨāđŒ





Note that the skill will drain your Life flask charges and also benefits from the total flask recovery.

Make sure you choose useful mods for anti- bleed/poison/ignite.



Detailed build description:

āļŠāļ›āļ­āļĒāļĨāđŒ


We scale up poison damage and a variety of defenses to build up a pleasant playstyle.


Damage scaling:
āļŠāļ›āļ­āļĒāļĨāđŒ


The damage is mostly built up by Frenzy charges, efficient poison stacking and number of masteries.



Defenses:
āļŠāļ›āļ­āļĒāļĨāđŒ

There are numerous defense layers that will ensure a chill gameplay:

70%+ chance to block attacks;
100% chance to suppress spell damage;
90%+ chance to evade;
The Heartstopper ascendancy
Temporal Chains curse aura
Immune to Criticals
Immune to Freeze
Immune to Chill
Immune to Curses
Immune to Stuns
Immune to complete slows
Capped resistances
14% life on kill
50 Life on Block
10% instant leech



Uniques:
āļŠāļ›āļ­āļĒāļĨāđŒ

We're using 5 unique gear pieces:

-Atziri's Reflection: Provides various bonuses which greatly add up to the total performance of the build;
-Snakebite: A key item that provides additional accuracy, DoT multiplier, Chance to poison and attack speed. All this at the cost of -10 seconds to the duration of the Frenzy charges. Fortunately, we are Swift Killers and our Frenzy charges have +20 seconds duration so the downside of the gloves is negated;
-Stranglegasp: In my own experience, this amulet is the best for any poison build because a lot of precious poison notables are scattered across the passive tree;
-Profane Proxy: The automatic temporal chains curse aura is another layer of laziness...;
-Darkray Vectors: The boots are good enough for the sake of the movement speed and evasion it provides as well as the +1 Frenzy charge.


Rares:
āļŠāļ›āļ­āļĒāļĨāđŒ

As usual, rare pieces are only to add up generic mods. With the exclusion of the armour piece this time, which should be our Frenzy Charge generator.

Best enchants for the helmet are:

-Ancestral Protector grants additional attack speed;
-Any Poisonous Concoction enchant;
-Despair curse effect;
-Additional DoT multi with Plaguebearer.



The Skill:
āļŠāļ›āļ­āļĒāļĨāđŒ


Poisonous concoction is an attack skill that requires the character to use no weapon in the main hand slot. It fires projectiles that hit the ground and can shotgun targets by hitting them with more than 1 projectile per attack. Increasing the AoE will ensure the projectile explosions overlap better. Get a Divergent quality for access to the Withered debuff.


Links explanation:
āļŠāļ›āļ­āļĒāļĨāđŒ

Helmet, Boots and Gloves: We use one of them for the Despair curse and Precision + Arrogance. The second 4L is for the main auras. The third 4L is for Plaguebearer and Ancestral Protector.

Body Armour: We 6L the Concoction here. Vicious Projectiles, Unbound Ailments, Void Manipulation, Greater Multiple Projectiles and Deadly ailments are the best supports we can get.

Shield: The movement and guard skills go here.

Ring: We put the Temporal Chains curse (Anomalous quality recommended) here. Your choice if you want to keep the Skitterbots' shocking aura or chilling aura. I prefer the shocking aura.



Keystones:
āļŠāļ›āļ­āļĒāļĨāđŒ

We don't really use any.


Masteries:
āļŠāļ›āļ­āļĒāļĨāđŒ

There are 13 masteries in total. 12 of which greatly contribute to the Polymath ascendancy:

+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

+50 to maximum Life

10% of Leech is Instant

15% increased Duration of Ailments on Enemies,
15% increased Skill Effect Duration

3% increased Damage per Endurance, Frenzy or Power Charge

50% increased Accuracy Rating at Close Range

8% increased Damage for each of your Aura or Herald Skills affecting you

Deal 10% more Chaos Damage to enemies which have Energy Shield

Enemies Poisoned by you cannot deal Critical Strikes

Monsters cannot Block your Attacks

8% increased Evasion Rating per Frenzy Charge
8% increased Armour per Endurance Charge

Poisons you inflict deal Damage 20% faster

20 Life gained when you block
20 Mana gained when you block



Tattoos:
āļŠāļ›āļ­āļĒāļĨāđŒ

There aren't any mandatory tattoos. I use Spell suppression, Freeze/Chill avoidance and All attributes.

āļŠāļ›āļ­āļĒāļĨāđŒ
I used 7 spell suppression tattoos for the sake of freeing one passive point from the evasion mastery.




Gameplay:

Leveling:
āļŠāļ›āļ­āļĒāļĨāđŒ

Leveling with the skill itself is very easy.

Mapping:
āļŠāļ›āļ­āļĒāļĨāđŒ

The whole idea is to be a chill build. You can literally play it with the mouse-only. Just spam the concoction and run around.
Plague Bearer helps with the clear speed and bursting bosses.



Budget:
āļŠāļ›āļ­āļĒāļĨāđŒ


Shield: Higher rolls go more expensive but it's usually around 3d;

Body Armour: Around 5d.

Belt: Higher life and resistances are expensive and can be around 10-15d but a 3~4d belt could be enough;

Helmet: Around 4-5d;

Boots: Around 1d for ones with a useful implicit;

Gloves: Less than 1d for ones with +1 Frenzy charge corruption;

Amulet: Around 6d + 2d for anointments;

Rings: The Profane proxy is around 1d with decent rolls. The rare ring can be around 3~4d.

Jewels:

-The Brutal Restraint should be around 1d;

-Forbidden Jewels: Very cheap. 150c for both;

-Watcher's eye can be different based on your choice of mods. I got mine for 7d.


Skill and Support Gems: By average all gems should be around 2~3d. Make sure you get Divergent Poisonous concoction because this is how we apply the Withered debuff.
Buying all best quality type and awakened gems can add up approximately 10 divines. Additionally, for maximizing the DPS, the Awakened Greater Multiple Projectiles and the Ramako Makanga tattoo can each add 1 projectile to the concoction but they are really expensive (20d for the AGMP and 8d for the tattoo).

OVERALL BUDGET: between 40 and 60 divine orbs.




Pros and Cons:
āļŠāļ›āļ­āļĒāļĨāđŒ

Good:
-Easy gameplay with very high defenses;
-Good clear speed;
-Good for Expeditions and Heists;
-Maps with Reflect don't matter;
-Very viable for hardcore.

Bad:
-Not the best boss killer but still performs well;
-Does not use Eldritch Battery currently;
-Poisons don't kill instantly.



Videos, Screenshots and Links:
āļŠāļ›āļ­āļĒāļĨāđŒ

Videos:
āļŠāļ›āļ­āļĒāļĨāđŒ

Mapping:

āļŠāļ›āļ­āļĒāļĨāđŒ

Eater of Worlds:

āļŠāļ›āļ­āļĒāļĨāđŒ


Screenshots:

Links:
āļŠāļ›āļ­āļĒāļĨāđŒ

PoB: https://pobb.in/0aVFiXRlRpvP (full tree at lvl 100)




Ideas and Alternative options:

āļŠāļ›āļ­āļĒāļĨāđŒ


-Most of the Spell suppression tattoos are not mandatory. I recommend finding 1 free passive point to add the Evasion mastery for +15% spell suppress since the requirements are met;

-Versatile Combatant and Iron Reflexes Keystones are each literally 1 point away if you want to use either of them;

-Trying to get Eldritch battery through a tattoo (and it's going to be very expensive) on one of the easily accessible keystones may help if the energy shield pool would be enough to sustain the cost of attacks since we currently leech mana but not energy shield;

-The Devouring diadem is a perfect choice to have access to the Eldritch Battery keystone. It also provides enough energy shield in contribution with the Atziri's Reflection to sustain the skill cost. But we would lose some Life, Evasion and Suppress chance by taking this helmet;

-Keep in mind that there's a game limit for Damage Over Time that a target can take which is approximately 36m DPS, and damage scaling above that number is redundant;

-Note that Plaguebearer cannot be affected directly by any damage support gem but rather by gems like Empower, Enhance, Increased AoE.




P.S. This post will be updated every now and then.


āđāļāđ‰āđ„āļ‚āļĨāđˆāļēāļŠāļļāļ”āđ‚āļ”āļĒ fostaa#0384 āđ€āļĄāļ·āđˆāļ­ 6 āļž.āļĒ. 2023 04:29:27
āļ‚āļļāļ”āļ„āļĢāļąāđ‰āļ‡āļŠāļļāļ”āļ—āđ‰āļēāļĒ āđ€āļĄāļ·āđˆāļ­ 30 āļž.āļĒ. 2023 15:27:27
+
cool, I don't think I've seen a pc trickster before.

but honestly all concoction builds work better without their respective flasks after the 3.21 nerf. you lose some peak damage but not having to build around any flasks is a huge quality of life on top of being able to use other flasks
Hello!

Thanks for the build.

It would be nice to have a step by step tree, like at different level for beginner to understand where to go 1st, with links by acts etc. You can manage this directly in PoB, by creating different trees/links/item by level.

Hope you lot of luck with drops!
Looks good I might have to try this out, thanks.

āļĢāļēāļĒāļ‡āļēāļ™āđ‚āļžāļŠāļ•āđŒ

āļĢāļēāļĒāļ‡āļēāļ™āļšāļąāļāļŠāļĩïžš

āļ›āļĢāļ°āđ€āļ āļ—āļĢāļēāļĒāļ‡āļēāļ™

āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļžāļīāđˆāļĄāđ€āļ•āļīāļĄ