please let us precompile shaders when game start

as title... there are many games that let you compile/load shaders as you run the game.
yes it may take 3-5 minutes but you don't have to wait 30 seconds everytime, as i have to wait when mapping.

i'd rather wait 5 min before playing that being stressed by this thing.

this has to be fixed now
https://www.twitch.tv/taitosage
ขุดครั้งสุดท้าย เมื่อ 20 ก.ย. 2025 11:54:39
Yea, I play with a friend where he is always in the level a good 10 seconds before me because I have the loading screen staying up while the shaders compile, and even when it lets me start moving its laggy for a good 10 seconds more while the shaders are still going crazy in the metrics bar
+1 million.

I have no problem setting aside an extra 100-200gb for shaders. my cpu is already running at max with this game so when a secondary process like shader compiling starts while im in combat it's game over. I consistently get 8-15 fps(looks more like 1 fps) during combat in densely populated maps on a pc that is above recommended spec.
"
mega2k0#1410 เขียน:
as title... there are many games that let you compile/load shaders as you run the game.
yes it may take 3-5 minutes but you don't have to wait 30 seconds everytime, as i have to wait when mapping.

i'd rather wait 5 min before playing that being stressed by this thing.

this has to be fixed now


it's not unreal engine - UE need to pre-compile shaders due tos haders being in different language than graphic can read
it doesn't work like that for poe.

Missing textures - are not shaders
not loading textures - are not shaders
missing mob models - are not shaders
"
saashaa#5518 เขียน:
"
mega2k0#1410 เขียน:
as title... there are many games that let you compile/load shaders as you run the game.
yes it may take 3-5 minutes but you don't have to wait 30 seconds everytime, as i have to wait when mapping.

i'd rather wait 5 min before playing that being stressed by this thing.

this has to be fixed now


it's not unreal engine - UE need to pre-compile shaders due tos haders being in different language than graphic can read
it doesn't work like that for poe.

Missing textures - are not shaders
not loading textures - are not shaders
missing mob models - are not shaders

I'm not saying I know for certain either way. Do you have an explanation for why the shader bar on the overlay is capped at 100% when I enter a map and textures aren't finished loading on until the shady bar finally stops being maxed?
แก้ไขล่าสุดโดย KaosuRyoko#1633 เมื่อ 20 ก.ย. 2025 11:47:08
"
KaosuRyoko#1633 เขียน:
"
saashaa#5518 เขียน:
"
mega2k0#1410 เขียน:
as title... there are many games that let you compile/load shaders as you run the game.
yes it may take 3-5 minutes but you don't have to wait 30 seconds everytime, as i have to wait when mapping.

i'd rather wait 5 min before playing that being stressed by this thing.

this has to be fixed now


it's not unreal engine - UE need to pre-compile shaders due tos haders being in different language than graphic can read
it doesn't work like that for poe.

Missing textures - are not shaders
not loading textures - are not shaders
missing mob models - are not shaders

I'm not saying I know for certain either way. Do you have an explanation for why the shader bar on the overlay is capped at 100% when I enter a map and textures aren't finished loading on until the shady bar finally stops being maxed?


Map need to be static to pre-compile it's shaders to file. Random map cannot be pre-compiled as they are generated on the run - so the negative of the pre-compilation will be 5-15min loading times for worse PC's and even more for consoles. i guess.
It's entirely possible I'm not clear about how they're using shaders here. But I don't think I've ever encountered shaders having anything directly to do with map layouts so I don't immediately understand your logic.

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม