Armor break and the notable “Pile On”
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With the changes to armor break and specifically the one to this passive, I have been wondering if I am misunderstanding how armor break is functioning.
Armor break says a fully broken armor makes an enemy take 20% INCREASED phys damage. That doesn’t seem like much, but it’s still something! But then the change to “Pile On”. Formerly it made armor broken targets take 60% increased phys dmg. Now it’s a 30% increase effect to armor break. Which, mathing that, equates to about 6% getting added to armor break damage effect. There are small passives next to it that have 20% increased dmg from armor break. This whole thing makes me think I’m missing something…. Anyone have any thoughts or experience to add in regards to this? ขุดครั้งสุดท้าย เมื่อ 6 เม.ย. 2025 01:03:14
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"Armour broken enemies take 20% increased physical damage" is equivalent to a more multiplier.
"Deal 20% increased physical damage to armour broken enemies" is additive with all of your other sources of % increased damage that apply. |
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Ok thank you for clarifying. I had a suspicion it was like that but could not figure out how to justify that suspicion. I’m so used to seeing the term “more” in those instances. Seems I don’t fully understand the damage scaling mechanics and terms yet.
Again thanks. This puts my mind at ease lol |
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