2H Dual Wield issues
1. When dual wielding 2H maces cast time of anything with it (Rolling Slam, Leap Slam, Hammer of the Gods) seems to increase(Hammer actually takes forever to cast).
Is that intended? The tooltip says only 30% less dmg if dual wielding, and nothing about increased cast time. However Mace Strike (default mace attack) does say 30% less attack speed while dual wielding, could it be that it is somehow wrongly inherited in all mace skills? Also, that 30% less attack speed on default attack is not noticeable at all, could also be a bug. 2. If you animation cancel by dodge rolling you still cant attack after the dodge roll for the full duration of what the animation would be(tried on Rolling Slam and Hammer of the Gods) 3. DPS tooltips don't seem to update properly for dual wield แก้ไขล่าสุดโดย Redeemer_h18#2064 เมื่อ 13 เม.ย. 2025 09:30:36 ขุดครั้งสุดท้าย เมื่อ 24 เม.ย. 2025 01:53:02
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Edit bump
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Bump.
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1. I can confirm that when dual wielding 2H maces the attack speed of rolling slam and sunder is increased significantly and also the damage of each weapon is reduced so the damage of these skills are reduced 2 times(1 time by 30% reduced damage of the skill and second time by reduced speed). The animation is so slow that is unusable.
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Removed my second 2H mace and noticed the tooltip DPS for slam abilities actually increase significantly. If this is working as intended, GGG seriously needs to edit the descriptions. Players are spending their skill points and resources to actively nerf their own damage. By a LOT.
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