[0.3] Blackflame Ignite Chronomancer
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WIP
[UPDATED FOR 0.4] Blackflame Ignite Chronomancer 0.4 Changes Flameblast: Cooldown Time is now 10 seconds (previously 15). Living Bomb: Now deals 21 to 31 Fire Damage at Gem level 3 (previously 18 to 28), scaling to 481 to 721 Fire Damage at Gem level 20 (previously 340 to 510). Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% increased Curse Magnitudes (previously 8%). The Curse Area small passives on the Lich and Abyssal Lich now grant 15% increased Curse Area (previously 25%). Special Runes limited to 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Build Name: The Greatest Magic of All 0.4 Guide https://maxroll.gg/poe2/planner/0649r0ci PoB Link https://maxroll.gg/poe2/pob/nw5yu0ov Current Character https://poe.ninja/poe2/profile/imphilxd-4709/character/IgniteFlameblast ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mapping Showcase https://youtu.be/bMsyoXDDIA4 Bossing Showcase https://youtu.be/JH9es6X-NNM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DISCLAIMER Blink currently needs a workaround to function correctly. If you press spacebar for more than 0.1 seconds, character will stumble like it just finished sprinting. https://www.reddit.com/r/pathofexile2builds/comments/1qbpda9/is_there_a_fix_to_blink_is_there_a_way_to_make_it/ Leveling Level as essence drain contagion and add Blackflame, Living Bomb, and Flameblast. Numbers - 2m Flameblast on Guardian/Pinnacle bosses. And 2m ignite per second for 8 seconds. - 100k Living Bomb and 45k ignite per second for 3.5 seconds. - 47k Fireball and 16k ignite per second for 3.5 seconds. - 6.6s Flameblast - 21.3s Time Freeze - 26.4s Time Snap x2 - 4.3s Temporal Rift x2 - 3s Blink x2 Offensive Synergies Extra Projectiles Ignite Magnitude Cast Speed Defences Temporal Rift Blasphemy + Temp Chains + Curse/Slow Magnitudes Hinder Gear and Tree 90% increased ignite magnitude 80% increased withered magnitude 65% increased shock magnitude - Chaos Inno... Important Stats ... Spirit 60 Blink 30 Withering Presence 54 Blasphemy + 18 Clarity II (23% Quality Blasphemy) Total = 163 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rotations Mapping: Living Bomb > Fireball > Snap Rares: Solar Orb > Flameblast (Can Solar Orb + 2x Living Bomb if Flameblast is on CD.) Bosses: Sigil > Solar Orb > Time Freeze > Despair > Ember > Flameblast > Living Bomb Boss debuffs 90% Wither 33% Shock -61% Despair -19% Temp chains -25% Chill (If you get cold as extra on weapon.) -8% Hinder *Swap Cracklecreep for Ming's Heart when bossing. Notes and Tips Ember Fusillade lets us shock and stack wither before Flameblast. Start channeling Flameblast before Fusillade fires. Thoughts OLD 0.3 Changes - Blackflame allows us to use wither. - Esh's Radiance allows chaos to shock. - Added Runes for Ignite Magnitude. แก้ไขล่าสุดโดย imphilxd#4709 เมื่อ 30 ม.ค. 2026 01:41:56 ขุดครั้งสุดท้าย เมื่อ 11 ก.ย. 2025 11:39:07
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Hi,
First of all, thank you very much for your post and your guide to a fire-oriented build. Since I've been trying to set this up, I see I'm not the only one :D The 0.2.0g was deployed this morning. I'm going to start from scratch, following your guide, to see how it goes and I'll get back to you on that. FYI, I have quite a few hours on the game (about 350H currently), but I don't consider myself a “very good” player. More like an “average” player. Can't wait to test it out :) |
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" Sounds good. Good Luck! Leveling was rough as a fresh start, I'll probably update the leveling section when I go through the campaign again. Also, I still want to try leveling as cold and then doing a big respec. Let me know how it goes. |
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Hi, there,
I'm back with some pretty cool news of my own! I've been looking at how to make a build that allows you to start on fire as soon as possible. So I've been concentrating exclusively on the leveling aspect (I'm at the very end of act 3 right now (I've had a busy week with Expedition 33 :D ). I've been “cooking” this for a week now, and in the last few hours, I think I've finally found what (for me) satisfies me. I'm sharing my build “yard” with you. For normal acts, I think we're very good, but since my very recent discovery, I think incorporating Frost Wall is almost mandatory (and I hadn't thought of it before). (I speak French so I'll try to make an effort to be understandable in English :p ) ---- https://maxroll.gg/poe2/planner/s91p90os In a few words: The main skills are: "Frost Wall" > Firestorm > Incinerate > (Orb of Solar > Orb of Storms) Nothing complicated here, we're just trying to make the ice walls explode with Firestorm, which is augmented with incinerate's ignite. And we've got Orb of Solar + Orb of Storms for support/debuff etc.) --- I'll do a detailed explanatory post when I've finished everything properly :) (I've strayed pretty far from your build in the end, it's true) Translated with DeepL.com (free version) |
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