Tier-based loot filtering & Modular filter integration
Many players, myself included, strongly desire the ability to customize item filters to display magic and rare unidentified items only when they meet specific tier thresholds (e.g., tier 3 or higher). This would streamline loot management while ensuring players never miss high-value drops.
Additionally, a modular filter system would revolutionize customization. Imagine a centralized base filter (e.g., a community-maintained "definitive" version) that auto-syncs with game updates, while allowing players to layer personalized adjustments (e.g., color tweaks or priority rules) via separate files. This hybrid approach would preserve individual preferences while ensuring compatibility with core filter updates. I fully recognize the immense workload your team carries, and I want to emphasize that these two features – tier-based loot filtering and modular filter integration – represent highly requested community-driven quality-of-life improvements. Their implementation would significantly enhance the player experience while aligning with modern ARPG customization expectations. Thank you for your continued dedication to improving the game we all love. Kind regards, Marc[/span] ขุดครั้งสุดท้าย เมื่อ 1 พ.ค. 2025 22:11:18
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