Defenses desperately need looked at

New to PoE in general; I'm approaching the 600 hour mark for 2 so far and a lot of my gripes have been worked out over time. However, the biggest thing for me has been the pacing of end game and ridiculous damage scaling. Honestly my favorite part of 0.1 and 0.2 was the campaign, and early endgame. I'm sure the curve is still being worked on, but I have to step back for the patch. I've spent the last week thoroughly enjoying my poisonburst pathfinder, specifically focusing on my defensives for T15 maps and bossing, but no matter what my character still feels like paper. Some of it is definitely a mechanical issue, and those deaths I can accept, but so many deaths in my T15 maps and citadels just felt cheap, even if I was careful to play a map without dangerous suffixes.

I've also leveled a cast on crit chronomancer to T15 maps, and without much effort they're significantly tankier with a couple energy shield nodes and Chaos Inoculation


would love to hear some constructive thoughts from anyone else that might feel this way
ขุดครั้งสุดท้าย เมื่อ 11 พ.ค. 2025 13:57:30
Enemies deals too much damage, players deals too much damage, for some reason attack speed isn't factored in the balance so attacks deals the same kind of damage, regardless if they re quick or slow, which is why everyone runs a quick cast thing, and ranged deals more damage than melee for some reason while also being safer.

Also chain proc-ing is dumb. Why code that shit in? Do we absolutely need to kill everything on screen instantly? This game is too easy.
Everything but ES seems to be broken. ES you survive with a little bit of armour and evasion sprinkled on top. But play Evasion for instance and you still need pretty large ES to have a semblance of survivabilty. Imho all defenses around the passive treee should be balanced to give roughly the same survivability.
es mandatory in game but i dont want this, pls balance it? the same things happen already in 1st season but there is no upgrades about armour and life pool, still getting one shot with high armour and life
Armour and evasion should work the same way as ES and apply to all damage. And especially with evasion there need to be life nodes and better life mods on gear. If armored just worked the same as es then life nodes would not be necessary.

This would be a very simple way to balance all deffences
Almost feels to me like Chaos Inoc is creating problematic design space in the tree, completely nullifying the strongest enemy damage type

Or if they really want to stick with the way it is, a lot of damage and recovery needs to come down across the board. Life and mana flasks are an attrition mechanic, whether they want to admit it or not
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New to PoE in general; I'm approaching the 600 hour mark for 2 so far and a lot of my gripes have been worked out over time. However, the biggest thing for me has been the pacing of end game and ridiculous damage scaling. Honestly my favorite part of 0.1 and 0.2 was the campaign, and early endgame. I'm sure the curve is still being worked on, but I have to step back for the patch. I've spent the last week thoroughly enjoying my poisonburst pathfinder, specifically focusing on my defensives for T15 maps and bossing, but no matter what my character still feels like paper. Some of it is definitely a mechanical issue, and those deaths I can accept, but so many deaths in my T15 maps and citadels just felt cheap, even if I was careful to play a map without dangerous suffixes.

I've also leveled a cast on crit chronomancer to T15 maps, and without much effort they're significantly tankier with a couple energy shield nodes and Chaos Inoculation


would love to hear some constructive thoughts from anyone else that might feel this way

Nothing to comment here, honestly. Everyone knows that. If you're playing Pathfinder, you have to take CI and go to the Monk's part of the tree no matter what you want or think. Especially if you're playing DoT stuff and can't oneshot mobs before they reach you.
แก้ไขล่าสุดโดย grynnder#7112 เมื่อ 11 พ.ค. 2025 13:53:57
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Imramos#9351 เขียน:
New to PoE in general; I'm approaching the 600 hour mark for 2 so far and a lot of my gripes have been worked out over time. However, the biggest thing for me has been the pacing of end game and ridiculous damage scaling. Honestly my favorite part of 0.1 and 0.2 was the campaign, and early endgame. I'm sure the curve is still being worked on, but I have to step back for the patch. I've spent the last week thoroughly enjoying my poisonburst pathfinder, specifically focusing on my defensives for T15 maps and bossing, but no matter what my character still feels like paper. Some of it is definitely a mechanical issue, and those deaths I can accept, but so many deaths in my T15 maps and citadels just felt cheap, even if I was careful to play a map without dangerous suffixes.

I've also leveled a cast on crit chronomancer to T15 maps, and without much effort they're significantly tankier with a couple energy shield nodes and Chaos Inoculation


would love to hear some constructive thoughts from anyone else that might feel this way


I have one life character, one evasion and one es.
Energy shield is like playing a different game, its just completely in a class of its own. My two other characters it was a constant struggle sacrificing all other stats to try and get a tiny bit more defense wherever I could.

While at the same time es nodes is just all over the tree and with minimum investment your instantly at like 7k+ es. Its so unbalanced its not even comparable.

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