Possible Stun Threshold Increase on Enemies/Bosses
Hi,
Has anyone else noticed that stunning enemies (especially bosses) feels way harder ? Even with a decent stun-focused build, I’m struggling to stun regular mobs consistently, and bosses seem almost immune unless I land a massive hit. It feels like their stun thresholds might have been increased significantly compared to before. Not sure if it’s intentional or a balance change, but I wanted to flag it in case others are experiencing the same. Maybe it’s worth double-checking in patch notes or reporting as feedback if it’s unintended. Cheers! แก้ไขล่าสุดโดย Pyaray#6068 เมื่อ 16 พ.ค. 2025 09:57:30 ขุดครั้งสุดท้าย เมื่อ 17 พ.ค. 2025 03:11:57
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" Yes, I was commenting about this in another thread! It's very overtuned. There is this in the patch notes: " I think they tried to fix this but broke some other things with stun scaling in the process, as stacking a lot of % increased stun buildup doesn't seem to make stunning enemies any easier. |
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Ugh I was afraid of this.... Will report back after I get time to play also heavy stun focused build
แก้ไขล่าสุดโดย gingerpauls#2326 เมื่อ 16 พ.ค. 2025 19:48:57
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" Sure In this game, it's all about the ranged character classes, they even take away the one good thing tanks have. Thank you for your reply แก้ไขล่าสุดโดย Pyaray#6068 เมื่อ 17 พ.ค. 2025 03:18:22
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