area effect differentiation

in very intensive mapping situations it's hard to tell who's casting the ground effects, the player or mobs or shrine buff. sometimes they all look alike. this causes confusion and unnecessary deaths sometimes.

is there a way to differentiate player area effect and mob area effect when they are casting something that has the same effect appearance?
ขุดครั้งสุดท้าย เมื่อ 21 พ.ค. 2025 18:37:10
like fire for example, if the burning ground area is caused by the player, it should be in a slightly different color tone than those caused by mobs of suffix.
the way ppl do this in poe1 is with skill effect microtransactions, not sure how many of those exist in poe2 yet. still kinda not ideal but

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