The Stuck way to die

Thoughts about the dying issue on this game:

I don't like to die on stuck situations 80% of times, rifts or rituals are the kings on this so I prefer sometimes to evade this situations.
I don't like the one shot mechanics, there should be very well implemented better than they are
I don't like the Xp penalty mechanic, above all when there are serious problems on connectivity, latency, slowing situations etc, it is comprensible the state of early access of the game but the Xp penalty it is fully on despite all the game problems. Not fair at all, I would like to see more work on this because the challenge it is ok but not as it is implemented right now
Don't understand the deads counter you show on my own experience playing the game

Salut
ขุดครั้งสุดท้าย เมื่อ 3 มิ.ย. 2025 06:18:03
"
RILEN7#8457 เขียน:
Thoughts about the dying issue on this game:

I don't like to die on stuck situations 80% of times, rifts or rituals are the kings on this so I prefer sometimes to evade this situations.
I don't like the one shot mechanics, there should be very well implemented better than they are
I don't like the Xp penalty mechanic, above all when there are serious problems on connectivity, latency, slowing situations etc, it is comprensible the state of early access of the game but the Xp penalty it is fully on despite all the game problems. Not fair at all, I would like to see more work on this because the challenge it is ok but not as it is implemented right now
Don't understand the deads counter you show on my own experience playing the game

Salut

Don't do the rituals you get stuck at. Plenty of open maps to do them.
Get your resis (and armour) up and watch out for mobs which can one-shot you.
Some good feedback. Most of my deaths are caused by being 1 shot (with max res and evasion) or by some absolute bs combination of factors or monster modifier death combo. Map design is a big issue,as many have no space and with enemies being able to push you, you can get stuck a die. Hell some maps make it so large enemies cannot squeeze though corridors and doors lol Also visual clarity is a mess (too many sfx at once, your abilities or shrine abilities looking too similar to something that can kill you), and all this together (connection issues, map design, ground effects, death effects, teleporting enemies..) is making the on death XP penalty feel even worse than in POE1 :/
แก้ไขล่าสุดโดย LukCPL#1919 เมื่อ 3 มิ.ย. 2025 06:18:44

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม