hoping this helps people understand.
spent the last hour scrolling through all these posts. It's painfully clear that there is a lot of frustration.
first off, we need to remember that most of the frustration is our individual opinions on how we want to see the game played, or rather how would we like to see our time spent while playing the game. Sadly that may or may not be how the developer might be taking their vision. let me bring up a brief history of video games. early on, video games were designed to progressively get harder and harder the further in you went. in short, it was meant to try to kill you every step of every level. It worked because of several factors. 1 - people took to challenge better back then before instant gratification hit the scene. And 2 - people didn't have a lot of options to turn to if they rage quit their game, many kids had to wait for a new gift to get a new game. Now enter the modern age. Games aren't about frustration and challenge anymore, they are about all those little tiny hits of dopamine to keep the player engaged. challenge is still fun yes, but it needs to be attached with those tiny feel good moments. many players are not getting those tiny feel good moments currently. some hold on waiting for hope that the patch will fix that, while others just bail out to one of the many instantly available games found on the platform of their choosing because they have options. Making matters worse we have a whole plethora of people that just seem to love to argue or troll on what other people are saying. stop that, it doesn't help and just adds more frustration on top of that. One of the things that made me really enjoy these games were the community aspect of it. I really hope that in the future that comes back and we see more help and less holler. In the end I hope that they find a way to help this game succeed and bring back some of the players. just my 8 cents (inflation) ขุดครั้งสุดท้าย เมื่อ 7 มิ.ย. 2025 04:13:35
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Unfortunately, as I see it, in terms of not pleasing certain people, this will always be case throughout time.
When a band releases a new record, there will be those that love the new record, and those that don't. New fans who didn't like this first, but really like the second, and those who loved the first, but don't like the second (and feel alienated). Then there are those hippies that like both, but they don't make too much noise cause they're too busy enjoying. This will never change. |
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" I agree, I am a bit worried though based on the active player counts dwindling as fast as they are. I watched this very same thing happen to several other titles. those games are all dead now. |
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" I'm a little more optimistic. I think GGG will be just fine. |
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I personally would ignore player count until the game is done. I for example have actively avoiding playing the game as much as I'd like because I want to save some for when the game is actually finished. I hit end-end game and while I can spend time learning all the bosses and whatnot and would enjoy it. I know I'd enjoy it more when the game is finished so I'm holding off. That might count as a player drop but it isn't an indication of whether PoE 2 is good or not. I think it's amazing so far except for the gaping hole between act 3 and endgame as well as the balance that comes from that. But that's unavoidable when slapping the start and end of something together without the middle being finished. (Or the end honestly.)
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