0.2.1 Targeting on Gamepad Prioritizes Loot Over Threats
" I’m not sure if this is what did it, but now any item on the ground is prioritized over monsters when Interact is combined with a skill on the same button. This is mega-dangerous. I have picked up some useless item when I was trying to use a skill to kill the monster racing toward me. When active threats are in the player’s presence, I don’t think literally anything except only shrines should be automatically targetable. Targeting worked fine before 0.2.1 and prioritized threats over loot on the ground. Context: I use an accessible gamepad to play and have a limited amount of buttons I can map to. This forces me to bind Interact/Skill on a single button. ขุดครั้งสุดท้าย เมื่อ 10 มิ.ย. 2025 08:55:18
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there's an option to check/uncheck "prioritise loot over skills".
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