Please Remove Forced Player Movement from Enemy Mechanics

One of the most frustrating mechanics in PoE2 right now is getting yanked, shoved, or flung across the screen by random mobs. It breaks flow, ruins positioning, and often leads to cheap deaths in tight encounters.

We're already managing dodges, flasks, cooldowns, and AoE—do we really need to fight our own movement too?

Let’s keep the challenge about outplaying, not being forcefully relocated. Please consider removing or drastically toning down these forced movement effects.

Anyone else feeling this?
ขุดครั้งสุดท้าย เมื่อ 28 ก.ค. 2025 05:52:44
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Jagdkommando90#7200 เขียน:
One of the most frustrating mechanics in PoE2 right now is getting yanked, shoved, or flung across the screen by random mobs. It breaks flow, ruins positioning, and often leads to cheap deaths in tight encounters.

We're already managing dodges, flasks, cooldowns, and AoE—do we really need to fight our own movement too?

Let’s keep the challenge about outplaying, not being forcefully relocated. Please consider removing or drastically toning down these forced movement effects.

Anyone else feeling this?


The most annoying thing is that game become to have two movement speed time players. Those who run like Flash hero and if you make the mistake and not follow them , they kick you from the party and the others that move normally but dieing most times due to the hits that being avoided from the firsts one when trying to reach them.

Nice Devs. You made a game an unfair competition between runners and fat chicken boys that should obey orders that they cannot actually carry out.
I got many death on doing Ritual.

It's already tight space, then monsters spawn from nowhere and always stucking my character then I got sudden death.

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