I played Last Epoch - here's what they do better
Hello there,
I bought Last Epoch some time ago and recently played it for good 150h. For context, I have 1k hours in poe2 and probably another 1k in PoB. This post is not to rant, but to give feedback, so if you're on to defend something, be aware - I am not attacking anything. I want PoE2 to learn and become the best arpg there is. I will consider Poe2 being in early access, so I won't speak about balance much this time. I will also not speak about endgame, as GGG said they focused on Campaign more than the endgame so far. 1. QoL: - Materials jumping to dedicated tab with no inventory space occupying; - Not milking players real money on stashes (ggg does that in a really shameless way); - Better explanations on the tooltips (i don't need to figure out what's my poison scaling off...) - Servers are stable; - Game is optimized and doesn't try to kill your hardware. 2. Combat: - Attack speed. Poe2 has absolutely bad attack speed by default on almost every ability in the game. Ramping it up is suboptimal for 99% of builds too. Notables lowering attack speed for damage are just a cherry on this shitcake. - Ailments aren't glued to the ability that applies them, both damage and application chance wise. - Ailments can stack. - Defensives viability - poe needs Glancing for builds that want to survive one-shots without 20k ES stacking option. Besides that it's a balancing subject so i won't go into that here. - Abilities viability (i said I won't speak about balance, yet here we are...) 3. Classes: - Identity - poe has mostly just stat boosts with no archetype besides the picture. 4. Devs/Management approach: - Making actual attempts to make the game better instead of being afraid to touch the house of cards that poe is made to be apparently. - Frequent patches - Especially for Early Access state, there should be a patch every month if not two weeks. Poe needs to move the numbers around to find the sweet spot. You can;t guess it first time right. - Poe1 separation from poe2 development. - This model is just absurd. You'll say that it is a seasonal game model... No. It isn't. Seasonal model revolves around economy reset, it is not a model where you release broken patch and won't fix it for next 4 months because some people will leave as they toys got broken. They leave anyways because the game is stale and nothing keeps them in. Poe2 needs frequent patches. 5. Crafting: - LE crafting is insanely good. It just works. You're engaged into it during campaign and it just feels good. Poe2 on the other side is a complete rng gambling mess. Some closing thoughts: [Removed by Support] Poe needs frequent patches. I don't care what's inside of them, as there's plenty of space for improvement. It just needs to have the updates more MORE often. แก้ไขล่าสุดโดย Yrone_GGG#0000 เมื่อ 12 ส.ค. 2025 08:26:15 ขุดครั้งสุดท้าย เมื่อ 13 ส.ค. 2025 00:07:13
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Aaaand another one...
1. QoL: - Materials jumping to dedicated tab with no inventory space occupying More comfortable, yes. Maybe, not so "satisfying" to pick up rare spheres... But, i dont see a real "problem" to put items into the stash from time to time anyway. - Not milking players real money on stashes (ggg does that in a really shameless way) Yes, this is true. While game has a price... as POE2 aswell... But, monetization in POE is not really harrassing. - Better explanations on the tooltips (i don't need to figure out what's my poison scaling off...) Not really. All of this + half of your throw damage to your hawk has no sense, while you cannot see bird's damage at all and just hoping that you did not halved its damage with a new one gloves , or this acolyte scythe skill which damage depends on... not on magic damage, not on physical too, and who knows which one. - Servers are stable Nope, their servers was unstable aswell. First days of league - unplayable at all. - Game is optimized and doesn't try to kill your hardware. With such graphics?... PROBABLY - yes. 2. Combat: - Attack speed. Poe2 has absolutely bad attack speed by default on almost every ability in the game. Ramping it up is suboptimal for 99% of builds too. Notables lowering attack speed for damage are just a cherry on this shitcake. GGG wanted to make combat less seizuring.So, yes. Attack speed is lower. Do you like it or no - depends only at your taste - Ailments aren't glued to the ability that applies them, both damage and application chance wise. Dont sure what do you mean, but depends on game design? Why ailments SHOULDNT be glued to skills? - Ailments can stack. As some ailments in POE2? - Defensives viability - poe needs Glancing for builds that want to survive one-shots without 20k ES stacking option. Besides that it's a balancing subject so i won't go into that here. Yes, evasion and armour is broken in POE2 - Abilities viability (i said I won't speak about balance, yet here we are...) Yea, like a heartseeking arrow, which outplaying every other skill of all class, or acolyte scythe, which just a joke... But, POE2 has huge problems in that aspect aswell. 3. Classes: - Identity - poe has mostly just stat boosts with no archetype besides the picture. Games are different in that aspect. But some people might say that this is an advantage of POE2 - more flexible class syste, letting you to make an archer of witch, for example...... where poe2 has some troubles aswell. But, with a realization of that system, not a system at whole. 4. Devs/Management approach: - Making actual attempts to make the game better instead of being afraid to touch the house of cards that poe is made to be apparently. Game released not a long ago, with an only two (almost three) leagues with standart league changes - new bosses, new loot, a little bit of new interractions. What an "attempts to make game better" do you mean? This thesis would make a sense only if they are would make LE2, which wont use their own ideas. - Frequent patches - Especially for Early Access state, there should be a patch every month if not two weeks. Poe needs to move the numbers around to find the sweet spot. You can;t guess it first time right. No, not a true at all. Their unplayable specs was unplayable all league along, and game had no minimal meaningful changes during a league aswell. - Poe1 separation from poe2 development. - This model is just absurd. You'll say that it is a seasonal game model... No. It isn't. Yes. This is a main problem of GGG - they are have no human resources to maintain both games together.... But, is it have ANY relation to Last Epoch? - Seasonal model revolves around economy reset, it is not a model where you release broken patch and won't fix it for next 4 months because some people will leave as they toys got broken. They leave anyways because the game is stale and nothing keeps them in. Poe2 needs frequent patches Last Epoch has some problems with their "godlike" pathces aswell. Maybe, you are forget about exploits, which completely ruined economy of their last... and only two leagues? But, i can agree - 4 months is too long period between leagues. Aka, GGG have no human resources to maintain both games together. Such topics deeply reminds me a time when Bethesda released their Fallout 76, and people was blaming it, as comparing with.... jokes aside - "Grounded", made by Obsidian!.. A game, which was even worse than new "Fallout " (objectively less succesfull) and had only one advantage: Obsidian as developers. But, people still was hailing them, even while game was a failure. Just because. แก้ไขล่าสุดโดย PantsuFaust#0269 เมื่อ 12 ส.ค. 2025 09:29:25
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Stash is an issue. Stash space doesn't play a small role in this game. I would say that there's a lot of difference in what a player can accomplish with a couple of quad tabs and the dedicated tabs versus a player that didn't spend anything. Specially on high tier Endgame, having the space to get a lot of base items is really important.
And this is a problem because players that paid for tabs and players that didn't are seeing very different experiences with a major part of the game - crafting. Which makes the feedback also problematic. |
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Circle of Fortune for SSF is god tier. Every other arpg pales in comparison and is a straight downgrade as far as SSF goes.
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" Consider both games as "Buy to Play": access to the game or stash tabs for comfortable gaming. While you dont need to buy lootboxes, boosters, million of DLC and other stuff. So, LE and POE is quite same in that aspect. แก้ไขล่าสุดโดย PantsuFaust#0269 เมื่อ 12 ส.ค. 2025 13:50:53
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+1 well said. good post.
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The only aspect of LE I wish PoE2 had is the in-game loot filter customization capability.
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