Feedback: 1 portal and on death effects, choose only one.

You get to end game, progress to t15/t16, decide to juice the map to get better rewards and now you have ONE portal.

Go to a map, abyss start, FPS go to 20, off screen mobs, 0 visual clarity. Play a ranged class and kill everyone from 30m away and them walk fowards and BOOM, dead.

I cant believe we are still talking about ON DEATH EFFECTS in 2025 guys.

How do you avoid that? play ES with huge ES pool or wait 3 seconds before move in every single fight.

GGG, please, stop with on death effects while you cant figure a way to actually show them on the game.
ขุดครั้งสุดท้าย เมื่อ 15 ก.ย. 2025 02:16:38
They love their shitty on death bad game design mechanic, nobody enjoys it but they keep holding onto it no matter what. The lack of visual clarity in this game just makes it a straight bad and toxic unfun mechanic but they fail to admit that because they are stubborn on this.

At this point just ive given up on the idea they will actually ever fix this because they clearly want you to randomly get oneshot and be frustrated sometimes
How dare they put in effects that force you to pay attention to whats happening on your screen
it's hard to pay attention to an on death effect, when there are 12 other ground effects and projectiles coming at you from off screen, then you get knocked off your rhoa and lose your juiced map.

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