Risen's early impressions and suggestions. (6k+ hours in poe 1 with lots of love, passion and forum)

Add a few big life % nodes (like up to 15% sum up each node group) in the extreme opposites of the skill tree, so it's only viable to get a couple of them - slight and cool buff for life since it looks like everyone is going ES endgame. The 3% nodes are really too small.

Why did you completely gut mind over matter passive node? Mind over matter doesn't need any debuff stats, and it doesn't need 100% mana shield (mana absorbs all damage before life, that way we take 2 hits and can't use any skills? wth? thats not fun), it's own application is balanced by itself because if you are taking too much damage, specially DOT's, you literally CAN'T use skills properly (or at all). Imo just bring Mind over matter exactly as it was in PoE1, or at least remove that less recovery, or change it to a reduction instead of less modifier... & again, EnergyShield supremacy, give us more options.
Finally, why remove evasion from Cloak of Defiance? =/ i guess we really want to go Energy shield as the only option.

Will we be getting crafting with the masters in hideout like in poe1? I'm not sure anyone disliked this mechanic.

If you add double vaaling, let people double vaal already vaaled items (maybe even has a reduction on the chance to completely destroy the item this way, since the player already gambled on it's life once, multiple russian roulette on the item seems harsh). Why? Because when double vaaling was added to the game, it basically made almost all old GG vaaled items obsolete, which is kinda sad and an unnecessary loss, plus vaal orbs lost almost all value except for crafting... finally the art of vaaling became boring and complicated, no more general chat "vaal it for science" emotion etc.
Or straight up implement it in a way that it's not "vaaling but better", specially because losing the item entirely was the same most of the time when it got vaaled-rerolled randomly into something weird.

แก้ไขล่าสุดโดย The_Risen#6326 เมื่อ 10 ก.ย. 2025 19:58:39
ขุดครั้งสุดท้าย เมื่อ 13 ก.ย. 2025 03:29:32
i've just discovered the 10% of damage taken as mana before health rune, and if you get 2 or 3 of them it's basically the same as PoE1 Old MoM, so with that said i guess my suggestions on the MoM thing can be disregarded, maybe the less multiplier still should be changed though..... And i'm assuming it does work with energy shield chaos innoculation now, differently from poe1 where i've heard it didn't (that's not bad i guess, MOM should work with CI imo)
แก้ไขล่าสุดโดย The_Risen#6326 เมื่อ 13 ก.ย. 2025 03:29:55

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