0.3 feedback (skipped 0.2) coming from a POE1 Player

Act 4 and Interlude:
-Act 4 was fine, boss fight and different biomes were cool.
-Interlude didn't need to be there IMO. It's just walking around doing repetitive quests and fight reskinned act 1-3 bosses. It felt a bit uninspired and boring. script felt like it was done by AI or with little effort. also map layouts. Should've worked more on the endgame instead.

Now that the game is slowly but surely going back to it's PoE 1 roots, might be a personal preference, but, can we get rid of towers and the "new" atlas system? I just finished acts and I'm already fatigued after running a couple maps. I don't want to having to grind xyz until I RNG my way to some interesting gameplay. Poe1's atlas was nice because you had a sense of progression by going through all the maps and tiers until you completed it. it felt like an achievement. here it feels like you never really have the freedom to do what you want to and setting it up takes away too much gameplay time. it feels like a drag. endgame uniques are either copied from poe1 and good, niche or useless. give us more rare goodies. crafting in Poe2 is somehow complicated, and gets worse the more crafting methods are added. poe1's crafting system was complex, but pretty intuitive and only partially gatekept by the market. those freaks are going to find a way to abuse crafting so why ruin it for everyone else?

I'm gonna check out poe2 when it launches next year, for now, I'm out.
Everyone is born a king, and most people die in exile.
แก้ไขล่าสุดโดย AC1DM00N7#9775 เมื่อ 14 ก.ย. 2025 15:21:31
ขุดครั้งสุดท้าย เมื่อ 14 ก.ย. 2025 15:19:49

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