HEAR ME OUT! A feedback story!
Found this video on youtube, this guy pretty much explained what drains me in this game and I wish it would change! Since the VISION was POE2 is different than POE (hardly atm), I think you guys need to see this!
https://www.youtube.com/watch?v=EwOuTkHIOlA For anyone not wanting to watch, here are the key points below! 1. Campaign vs. Rerolls Issue: The story/campaign is fun once, but too long (20–30h) for rerolling each season. This discourages trying new builds. Suggested Solution: Unlock a campaign bypass after completing endgame objectives. For example, finishing sections of the Atlas tree could grant a bypass token for a future reroll (up to ~6 per league). 2. Endgame Progression & Navigation Issue: Endgame feels shorter than the campaign and lacks clear guidance after early tiers. Finding objectives like corruption or citadels can be frustrating. Suggested Solutions: Add an item or atlas feature that points players toward their next corruption/citadel. Allow players to reset the Atlas after Arbiter of Ash, with the option to choose when so tower investments aren’t wasted. Consider condensing the map layout so towers don’t need to overlap, but make individual towers stronger. 3. Build Balance & Mobility Issue: Damage isn’t the main problem — mobility is king. Rowa mount feels mandatory, and classes without it fall far behind in clear speed. Suggested Solutions: Give other archetypes their own mounts or mobility tools. Reconsider Rowa’s strength so it doesn’t overshadow everything else. 4. Skill/Ascendancy Diversity Issue: One skill/ascendancy combo made up ~40% of players early in the league, which is unhealthy (for comparison, PoE1 rarely exceeded 26%). Suggested Solution: More careful balance around dominant skills/ascendancies so build diversity is viable. 5. Sprint Mechanics Issue: Sprint improves playability but feels clunky — stutter-stepping on pebbles, inertia stopping, awkward cornering. Suggested Solution: Keep sprint stuns on hit, but remove stumbling penalties and smooth out turning responsiveness. แก้ไขล่าสุดโดย tonygrant#6345 เมื่อ 14 ก.ย. 2025 15:34:05 ขุดครั้งสุดท้าย เมื่อ 14 ก.ย. 2025 15:32:07
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