Running when using blink needs further tuning
When using blink, even when just lightly holding the doge button, the run animation immediately starts, and when you maybe hit a wall from your blink because you can't control the range, you can only blink to max range, you get a stagger animation. This is very annoying to deal with. Either let me control the blink distance, so its my fault if I hit a wall, or give me a better way to start my run, and not just immediately start it after a blink.
ขุดครั้งสุดท้าย เมื่อ 15 ก.ย. 2025 07:35:12
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