State of The Game

Act 1 is tedious on your first character. EZ PZ on your second plus character.
Act 2 and 3 are ok, we've done them a few times so it is what it is.
Act 4 is awesome fun and great job on design and art of it. (Have 6 characters lvl 80+)
Interludes are kewl but temporary so there's that.
End game needs some help. Abyss maps are fun but seem uncommon now for some reason. The progression is meh at this point. Map sustain is bad especially early on.
Atlas tree needs a little change, just seems like you get to put a few points here or there and then that's it.
.3 is WAY better than .2 so good job GGG. heading the right direction. It's been FUN!
The new trade is so good I don't want to play PoE1 again unless it's added to it as well, can't go back to old trade man!! AWESOME job on the new trade system GGG.(I'm sure some adjustments and such will be coming to it, but man sooo good!)
Overall the game is awesome the fun factor is back! And it's heading in the right direction. I can easily see the best Arpg ever in it's future!( even better than PoE1!)
Next league please don't nerf all the OP builds to the ground GGG. Adjustments and small nerfs would be fine, but some people like to see the new content come out and think my that build I had so much fun with last league looks like it would be awesome fun for the upcoming content. If you want us to test out the new content just make it a little OP and we will find it and play it as well.

In conclusion slow clap!!!

Yours truly a happy Exile.
ขุดครั้งสุดท้าย เมื่อ 16 ก.ย. 2025 03:05:45
I also love the new crafting options, desecrate is cool and fun. And the well mechanic is awesome.
I also love the new crafting options, desecrate is cool and fun. And the well mechanic is awesome.

And love how how ya get ready then jump into Depths, but the delay on getting up inside needs to go.
Desecration is pretty good compared to random exalt slam since its 3 times more determinant. However even better thing this season is essence crafting. Its a guaranteed mod and values arent bad aswell. Could compare to t2-t3 roll
I was just thinking of making a post like this today HAHAHA

As a Warrior enjoyer I had a sense of dread and doom on reading the initial patch notes, but I actually ended up loving the changes and am having way more of a blast than I did in 0.2 (and I enjoyed that one too)

Asynch trade is amazing and I love that it not only allows us to get items we'd otherwise be SOL for (Holy god precursor purchases and logbook purchases last patch, right?) but also allows for the ones who are antisocial at heart to engage with it, my Ma being one of them

The essence crafting paired with desecration allows for a fair bit of deterministic control to craft the items you want, especially with the reroll and annul omens kicking around, knew I'd love those ones

Endgame's still super stale and leaves me a little listless, the towers and map atlas, I think, just end up exacerbating option paralysis, I want to farm map mechanics, but then I'm not moving towards a new nexus or a citadel, or a better tower set up and the FOMO of "What could be there" drives me up the wall

That said from the combat perspective, I thought the armour applying to elemental would be way worse than it is, it's actually really really good and makes armour feel viable

The block change wasn't the worst either, especially paired with the above, getting stun locked a lot less, no need for resolute technique so we can build crit, no need for unwavering stance either because steadfast resolve is a solid option

Abyss is fun too, I just, like you, wish there were more Overrun maps of it to do

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