Feedback for 3rd edict
I played bleed culling witchhunter.
Overall I enjoyed the game, love the sprint, trade and abyss crafting, but this is mostly about things to improve so here I come: The early act 1 bosses even without any equipement felt a lot easier with xbow compared to frost monk in 0.1, cant compare the later ones cuz of experience + gear difference. (range advantage) Too much power in early game lies in items. (act 1 -2) In that stage of the game we do not have much of a way to make or buy good items, so the RNG is just too powerfull there. The effect of it is that eg.: I dropped +2 to projectile skills xbow in first half of act 1, that made me kill any boss in less than 15s safely from range. (excluding geonor) So the game felt boringly easy. Then act 2 came and slowly I was getting weaker and weaker. Though I was still strong enough to clear it, it felt realy bad because I was oneshoting everything before, otherwise it would be just fine. (I picked up every xbow in search of better, and only in 3/4 of act 2 I got something worth crafting I got about 1 decent base per act and used it everytime making me completely broke, if someone tried to do that on a bad base, they could get screwed hard, if that is fine I leave to you to decide) Abyss Clearing abyss in maps with merc. is incredibly easy when the wave comes out you throw a grenade from distance and it is done. (not sure that is intended) In Act 4 the Meat Carver at the begining of Ngakanu, for a guaranteed rare monster his visual clarity is abysmal, I died to him 5 times before I was able to find out what killed me, that combined with his speed makes him more dangerous than Tavakai (the big boss there). Who only killed me once with his oneshot skill when he giantifies and slams the ground. (the first time I saw that skill) In interlude Kriar village the rowing mists "?" I just could not find it, ran through the whole map twice to find nothing. Length of the campaign It took me about 25 hours to leisurly finish the campain, with suboptimal build, and in the last two interludes I was feeling that it is getting too long. I feel like the 4 acts + 1 interlude would be the ideal length The endgame is where I can not play anymore, the FPS lags combined with dynamic resolution to increase FPS and with the constant server related stutters, makes the game unplayable for me from there. The low resolution makes visual clarity nonexistent while fps lags + stutters make me unable to react to the few recognisable pixels on screen. Network sutters they followed me from begining to the end. My internet is fairly stable. So I believe them to be server issue. About every 3-7s I would get 0,1-3s long stutter, during which I did not see what was happening and afterwards it would play out sped up. Twice this decreased by about 80% but I did not manage to find the reason for it. In in game performance metrics theese stutters would show as network issue. (I am playing from europe, tried frankfurt/milan servers with claimed 34/45 ping, the ping in game would jump up acordingly to the length of stutter) Performance metrics Let us view them during normal play, it is hard to try track issues when the graph stays up only with the options menu open. Ascendency trials Give some warning when trying to port to town from ascendency trials, that the progres will be voided. (if it is there, I guess I am blind) I wanted to sort my loot after finishing the trial of sekhemas so I ported to town, to find out I have to do the trial again, as I did not even claim the acendancy points.(as merc. it was very easy, but still annoying) Show us all Character stats accuracy, total attack damage, bleed chance... so we can better understand how much power in each stat we have, how much eg. attack damage after all multipliers we have. This will make it easier to recognise what we need to spec towards. Right now we can only guess, which makes it very hard for a new player to make their own good build. I know some passives are conditional, but if you at least list them separately for their stat, it would help a lot. And it would make it clearer which stat actualy scales our skill damage, eg. does x to x to phys. dmg to attacks on gloves increase attack damage? I realy do not know. And if so does the same apply to elemental damage to attacks? The DPS in the skill list helps but it is quite tedious to try out every single stat seperately whether it has effect or not, especially when you just want to have fun as a new player without relying on guides. Crossbow bleed/agravate skill I would like to see some skill that makes bleed on crossbows a bit more viable as currently unique items are the only way to make it fine-ish. Passive tree QOL If we are searching for eg. bleed, it would be nice to see passives for ailments as well, since bleed counts as ailment too. When the tree is as overwhelming as it is trying to figure out an interesting path for a build when you do not know all the keywords is rough. Trading The filters for # to # stats, do not seem to work. Or it is unclear to me how to set them up correctly. It would be nice if we could Ctrl+LMB on an item in inventory while having the market search tab open to insert stats of said item to filters. Thank you for attention. Keep up the good work ขุดครั้งสุดท้าย เมื่อ 15 ก.ย. 2025 13:09:21
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