The problem with the vision - too many buttons will get you killed
TLDR: any build that requires 3+ buttons is a death sentence, but more buttons can be rewarded with OP damage, as long as the 0-2 buttons builds clear well enough.
For background, I've played three HC SSF characters to maps now in 0.3 Zero button - archer minion witch (unfolding dawn + carrion call -> pretty much afk gaming until lvl 80) One button - Ember fusillage SRS darkflame sorcerer (before ember & nova projectiles was nerfed - most fun of the 3) 1-2 button - lightning arrow + regular attack (for single target damage) deadeye -> in practice this is still one button, as its either or button. I didn't like this one really, as I tried evasion + ES, and it was still rippy for my taste. Maps are quite meh in HC SSF, so even if one of the above is still alive (although had to change from blackflame -> contagion), I started a new one: a lightning sorcerer. I had the items to steamroll all the way to Jamanra with spark only (and killed Jamanra with it, but that was far from steamroll as the damage isn't there against his resistances), but during act 2 I also tried using orb of storms and arc just to try the infusion damage out, and it's quite impressive. So far so good, usually 1-2 buttons, 3 with rares, doable. But waiting for the orb of storms to cook the infusion is boring, so decided to create them with lightning warp instead. Now, I'm overwhelmed - first I need to damage the mob, then blow it up, then use arc, which I also have to aim it for to hit (this is not needed for minions or ember fusillage, they auto aim). I know this will get me killed fairly soon, so I'll have to stop doing this. But arc doesn't do enough damage without the infusion, so I'll have to revert to spark only. Will it do enough damage? Remains to be seen. So, the infusions are a death sentence, as they require more buttons to be pressed to acquire them and spend them. I'd expect the same for all multiple button combos. And inb4 "git gud": I'm an immortal level dota player, I know how to click spells, and I probably could do the same in POE if I didn't opt for wasd movement. But wasd movement is so much more convenient in a non-competitive game. On a controller, this wouldn't necessarily be an issue either. So, my point being: as long as there are plenty of 0-2 button builds in the game that clear well enough, I will most likely keep playing. It's ok if the OP builds require more buttons, I've never gotten that far myself, nor do I need to. GGG - if I were you, I'd check the data on how many button builds the playerbase prefers, that would be a most interesting piece of information. แก้ไขล่าสุดโดย Legioona#1076 เมื่อ 15 ก.ย. 2025 17:15:27 ขุดครั้งสุดท้าย เมื่อ 17 ก.ย. 2025 13:54:55
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Status report, my sorc is now lvl 48, and has pretty good gear.
Clear is fine with crit arc, but single target damage is a pain - just killed the prisoner, and it took perhaps 5 minutes, as I had to wait for mana regen also. Damage is perhaps ~1/50 of what the my other guys had at this point, even if the gear is better. The build is viable, but only barely, and probably not for long. Don't see the build clearing the life leech siblings in the interlude, but remains to be seen. -> GGG You have the data for balancing: how much dps per skill at each level at maximum. You can use HC SSF early season data as a basis for calibration. The goal should be that no builds feel like a chore compared to others. |
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" With the current state of gameplay, yes multi button builds are a problem. mostly due to the time it takes to set up. Your solution is to head towards 1 button playstyles but what about actually slowing the game down and allowing for multi skill playstyles? This is also an option and one that GGG is probably looking into, considering they still seem to be content on implementing skill combos. I would actually love to see them achieve there intended goal of creating an ARPG with more skill interactions and steady combat. |
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I was recently forced to tinker a bit with ice spells, which were convenient as they slowed the game down (by slowing the enemies).
This is for sure an option for GGG, but there is a certain logic in gaming which shouldn't be overlooked: Casual games can be played professionally (such as pubg), but professional games cannot cannot be played casually (e.g. deadlock, overwatch). So, forcing wombo combos to progress the game is in my opinion a mistake. But, rewarding them with exponential damage is acceptable. For sure zero button builds should not be able steamroll the way enfolding dawn and a few +levels to minions do currently. |
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I dont know. It looks like considered most op builds of this season isnt 1 button builds. Deadeye uses 3 skills for bossing, rod for dmg, la to trigger rod, barrage to buff it (might drop barrage with mirror bow not sure i wont reach such heights). White mobs falls from 1 button LA, on rares again you might drop rod. Blood mage fireball uses ember, firebomb to spawn infusions and fireball to proc them, this goes like that on maps and bosses. Spark bloodmage is as op stated just meh single target dmg but spark can be considered 1 button, since other skill is coc. This pharagraph is regarding "combo gameplay" and not clearspeed as called "screen blasting" or something similar. i personally dont think you need to slap more gems to fight bosses, 3 is enough for me.
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" You... click spells? The whole point of wasd is that your hand is naturally there for standard keyboard usage. From wasd you should be able to reach 1234qzxcerfvtgb without moving your hand at all which is enough for 15 keybinds why in the name of St. Christopher would you ever consider clicking your abilities?? แก้ไขล่าสุดโดย Kerchunk#7797 เมื่อ 17 ก.ย. 2025 04:00:46
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" In case you've new to Dota, it has the 4-6 hero abilities mapped to qwer+df, and 6 item slots which are freely binded, I have them in 1-6. I can use those with 4 fingers, while I move the hero in dota with my right hand (mouse buttons). When playin POE with wasd, i use those 4 fingers for keeping my hero alive (by moving in random directions), during which using those fingers for clicking abilities is risky - hence i have the abilities i mostly use on my mouse buttons. แก้ไขล่าสุดโดย Legioona#1076 เมื่อ 17 ก.ย. 2025 07:34:46
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" Valid point - my issues stim from HC SSF and campaign gameplay, not endgame. If any of these need uniques and/or very good gear, then they are mostly no go for HC SSF. |
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I think there is a world where combo based combat can work, but it can't be like this with baked in forced skill synergies. Have a look at the old huntress 2021 gameplay, where disengage was just a zippy backwards dash, an escape skill that could be a useful for survivability and to chain in with all sorts of other skills. Now it's only use is as a charge harvester after a parry, how is that an improvement? The game needs a lot more utility, Mobility and survivability skills that can be used situationally, and naturally weaved in with attacks, that the only way to make it work.
If they keep going in this direction they're Will be a constant fight between the zoomers and the Devs. They'll keep adding more and more cooldowns and conditions, until everyone's playing the "right" way. |
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" These "harvester" skills are a good point, they dont add to fun imo. Also, why werent infusions implemented via power, frenzy & endurance charges, why create a new class of remnants? |
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