Please cut down on some of the unnecessary animations and let us BLAST

This league has been especially bad for this.

Abyssal Troves taking 5 seconds to rise up from the ground
And then another 5 seconds before they finish spewing out the loot. Most of the loot is filtered out, so you're not even sure if it's finished. Way too often, I'll start walking away and be one screen away by the time there's an exalt orb or something that actually shows up on my filter, and then I have to backtrack to grab it. Can't you just make all the loot pop out immediately instead of one at a time? I know it's not a technical limitation since there are plenty of examples where the loot comes out all at once.

Entering an abyssal depth
Animation where your character looks into the hole, then after the loading screen another long animation where your character slowly stands up. In the PoE1 equivalent, it would be instant. As soon as you click, it would start loading. As soon as the loading screen is done, you could start moving.

Unveiling an item, the animation of throwing the item down and waiting for the creature to fetch the item for you
This is cute and all but c'mon, it's just egregious. Also, people need to stop saying that you can skip the animation by holding ALT. That doesn't work. It's based on the instance. A fresh instance will always play the animation on the first unveil. Afterwards, the animation will never play again in that same instance. But after about 30 minutes or so, the instance will be deleted and the next time you unveil something, you will have to sit through the animation. Holding ALT doesn't do anything, it's just placebo.

In general, there are just too many times where you're waiting for a boss to finish their RP intro animation, and after they die you have to watch their death animation before the loot stops dropping. This is fine in campaign, but once we're in maps it gets a bit annoying. Still, it's not as bad as the examples I listed above.

GGG has some talented animators, but there really is no need to force us to view your amazing work repeatedly, over and over again. There should be a compromise between the artist wanting to show off their work and being admired, vs. gameplay. Right now it leans a bit too heavily in the artist's direction.
ขุดครั้งสุดท้าย เมื่อ 16 ก.ย. 2025 01:23:34

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