WTF did you do to Grudgelash GGG?

Edit: nvm. I looked up the Silent Cave and got my answer.

The fact of the matter is, if you have to check a guide to make sure you're not walking into a "trap" is bad design. It's bad design because most players will 100% end up with a negative experience, as if it's our fault that we were ignorant about the map's mechanics, got killed, and lost a large chunk of XP to this exercise in futility.

My point still stands on the rest of my original post:

On a side note, the economy is insane, as usual. Skill, support and other gems are overpriced. Omens of Amelioration are overpriced. There are simple solutions to fixing the economy but you all never listen except if it's for perpetuating what you made.

I get that players should be able to price what they craft or equipment that they find. But it's always detrimental to the majority when even the essential materials are driven by a player-based market without any kind of price control. Just generate these things GGG and keep the prices fair. Relying on players to drive supply and demand and prices of essentials is BAD UX.
แก้ไขล่าสุดโดย adam_law#9913 เมื่อ 20 ก.ย. 2025 13:23:07
ขุดครั้งสุดท้าย เมื่อ 20 ก.ย. 2025 13:16:31

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