Casual Player Feedback

Hello,

At the beginning, I've never got seriously into Path Of Exile (part 1), so sequel of it is my first game of Grinding Gear Games studio, and every topic I'll make here is my personal opinion about Endgame after 3 leagues (current one still going but I'm counting it too).

Play time: 485h

1st League (Trade):
-82lvl Titan
-Custom build (Rly wanted to build something around earthquake and Sypercharged Slam but probably lack of knowledge got me)
-Max map Lvl 12
2nd League (Trade) :
-96lvl Kitava Smith
-build from someone's guide
-Max map Lvl 16
3rd League (SSF) :
-96lvl Invoker Monk (ATM)
-build from guide
-Max map Lvl 16
Disclaimer:
I know it's early access so probably at the begging, focusing on Endgame was not key factor.

Atlas board have no strict point of existance:

I don't have point in exploring. While playing endgame, I feel pressure to find 3 towers near one another, with corruption nexus near, cleanse it and farm one area, even while I'm on SSF. Clearing maps on my way to that towers feels like waste of time.

In my opinion endgame have two types that exclude each other:
-Scouting for special maps or citadel (it's funny that deadly bosses also requires you to stop in 1 place for longer to unlock them)
-Clearing specified areas (mostly buffed by towers or corrupted nexuses)

Wondering about:
- Deleting buffing areas with towers (making towers just places to scout the map)


- Moving the tablets system as passive progressive system (Unlocking slots for additional tablets while clearing corrupted nexuses until X slots after that each additional corrupted nexus cleared will boost to all implicated tablets [not much 1-2% per additional nexus])


Map's setting:

In 0.2 we had positive affixes in prefix tab, and negative affixes in suffix tab, if you were lucky with Vall orb you could get map with only prefixes. In 0.3 modifiers are mostly negative, but they have corresponding buffs for maps so everyone should be happy, but I'm feeling I'm throwing away much more maps this season (they seems high risk/not doable for my character).

Wondering about:
-General map boost (negative modifiers dependable on map template)
-Less amount of negatives higher % possibilities (Map can eat transmutation, augmentation, regal and exalted to boost difficulty of map/higher % of negative modifiers + buffs to drop)

Everything feels glass cannon + delirium mirrors:

So delirium mirrors (outside of FPS drops) seems to have only have one purpose, instill in neck than move away, okay 3 lowest mirrors in 0.2 felt like having purpose, one gave additional pack size, another gave Magick pack size, and another game rarity of items found, in 0.3 we have only 2 of that buffs but what about further mirrors? That ones with 30-50% delirium effect? Still I feel like there is no character in game (maybe Deadeye becouse it clears outside of screen) that could clear T16 with 150% delirium effect and survive. (But there is no point to do something like it rn)

Wondering about:
-Additional defensive progression system (maybe combined with delirium mirrors)
-Reworking buffs from delyius maps (more rewards for higher risk, maybe quantity of items with higher delirium %)



Crafting is nice but Rare items (let's say with tiers):

In short I think after 0.3 they should rethink % of chance to success in recombinator. I think there is more probability to get double T1 with new orbs from white item than getting double T1 with recombine (I'm not even mentioning that blue item fells to have more options to do with than yellow one).


It's probably enough for one thread, don't blame me to much it's just my personal point of view on some things in game. I could find much more when it comes to boss fights.
If you read everything thank you very much, outside of everything I'm getting much more fun with each patch and I think that PoE2 is moving in nice direction (at least for me).
แก้ไขล่าสุดโดย IDeathWatchI#7845 เมื่อ 22 ก.ย. 2025 14:12:42
ขุดครั้งสุดท้าย เมื่อ 22 ก.ย. 2025 13:17:32

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