You will never learn.
Players have questioned this one-portal mechanic on maps since the beginning, and I was one of them. GGG thinks they've solved the problem by reducing the number of portals... Why do end-game content like Simulacrum and others have one portal at a certain point?. How can this be right, independent of everything? The same applies to Abyssal Depth. It's a soft-core HC. The player enters, and monsters temporarily stop taking damage. Brutal damage, to the point of sweeping 8,000 ES with one hit. How can this be right? It's clear that these developers are truly incapable of creating mechanisms where PROPORTIONALITY prevails. And it's even clearer that this won't change; it's the same people making the same mistakes, and nothing changes. Are your employment contracts for life?. why you guys just leave .... please just leave. ขุดครั้งสุดท้าย เมื่อ 27 ก.ย. 2025 06:11:02
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" ES Sucks |
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es is worst endgame defense, you cant regenerate it in such density. If you want immortal character - stack armour or evasion+es+ghostdance. But better stack 200% ms and billions of aoe damage
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The best defense is the best offense. Kill everything on screen before everything kills you.
34pre98qua
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maps should have one big chest in the middle and the player just has to run to it. there are no enemies in the way. you run to the chest and open it and loot comes flying out. a tsunami of loot. you are inundated with currencies and Tier 5 items. You run around giggling and jumping and twirling as the loot rains down on top of you.
you collect the loot and sell it all through ange for 500 divines each. you move on to the next map to collect more loot. |
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It's made that way to give a risk vs reward. It gives you a reason to keep chasing upgrades to push the content you can do.
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