Flipping vs. mapping

Hi guys,

just wanted to hear your opinion about the state of the game as I am apparently unable to find it fun anymore. The main issue for me is the economy, which seems to highly be in favor of hideout warriorism instead of actually playing the game.
Mapping seems to be extremely underwhelming and hits of dopamine are few and far apart and the way you make bank seems to be by flipping items on trade. Don´t know about you guys, but this day-trader mentality is exactly what I would like to get a break from while playing a game, I get more than enough of that interaction within the real world.
It only takes a few days in new economy before the prices are out of hand for casuals and after that its either endless grind of maps with mediocre gear or - you guessed it - trading. Just a brief look at the markets will tell you the main issue - List a decent item with reasonable price and it is taken fast and relisted with higher price. Hard to keep up with these - I would venture a guess - bots without a huge bankroll.
So my question is, why is mapping so unrewarding and tedious? Is that not after all the main activity in this game?
ขุดครั้งสุดท้าย เมื่อ 29 ก.ย. 2025 21:55:19
I feel like a lot of the issues around the economy can be avoided by just playing SSF. SSF can never compete against the performance of trade. That's the nature of a market. But, SSF can make you appreciate even the most mundane items. You can pay a div for a 500 dps bow and be miserable in trade, or you can craft a 300 dps bow in SSF and be really happy about it. I quit trade years ago, and I enjoyed PoE1 and 2 a lot more ever since.

EDIT: It does not bother me how others want to play the game. I want them to have fun. But if I'm not having fun in trade, then that's up to me if I want to play that league or not. That's no one else's fault.
แก้ไขล่าสุดโดย ac429#4687 เมื่อ 28 ก.ย. 2025 06:52:57
The game is balanced around trading, the crafting currencies is abysmally low so you have to trade to craft what you want. If you don't like that then SSF is the only way or play other game.
play ssf
I just wish ssf to softcore wasn't possible. Then GGG could do separate item balancing for ssf.

But as it stands right now, I'd be a naked character if I just relied on my drop luck and good luck crafting anything useful without currency exchange
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XxxPssySlayerxxX#5201 เขียน:
The game is balanced around trading, the crafting currencies is abysmally low so you have to trade to craft what you want. If you don't like that then SSF is the only way or play other game.


Another ignorant comment from you. Show me actual evidence that the game is “balanced” around trading. The crafting currencies have the same drop rate in Trade. A counterpoint could be: the game is balanced around SSF due to scarcity. See how baseless that sounds?

Or perhaps you based your opinion on actual game mechanics. Because trade is enabled, it’s balanced around trade, right? Well, SSF is enabled too, so…???
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staytuned2k#6008 เขียน:
I just wish ssf to softcore wasn't possible. Then GGG could do separate item balancing for ssf.

But as it stands right now, I'd be a naked character if I just relied on my drop luck and good luck crafting anything useful without currency exchange


I don't know what you are playing, but I have my 4th character in SSF and 1-90 experience was great. It is the endgame that the upgrading is trash.

You trying to get higher tier orbs, omens. which is very very very scarce endgame, and then relay on .0005 chance to roll the actual stat you want. Trade for the time being is a first aid for that problem, but GGG didn't roll out half of the crafting mechanics, just yet.

แก้ไขล่าสุดโดย holyblazeer#7712 เมื่อ 28 ก.ย. 2025 08:48:42
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XxxPssySlayerxxX#5201 เขียน:
The game is balanced around trading


It's really not anymore, at least not in PoE2, you can do all the content without trading. Trading just make the game much shorter so that's a decision player has to make.

Honestly seeing post like the OP reeks of dopamine dependency which I find unhealthy...you're playing a game remember? not a loot simulator...you can make it a loot sim but it won't feel a game anymore, just like OP is saying. Just gettout of that toxic environment otherwise you are no better then a junky.
Tech guy
แก้ไขล่าสุดโดย Warrax#2850 เมื่อ 28 ก.ย. 2025 08:48:21
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holyblazeer#7712 เขียน:
"
XxxPssySlayerxxX#5201 เขียน:
The game is balanced around trading, the crafting currencies is abysmally low so you have to trade to craft what you want. If you don't like that then SSF is the only way or play other game.


Another ignorant comment from you. Show me actual evidence that the game is “balanced” around trading. The crafting currencies have the same drop rate in Trade. A counterpoint could be: the game is balanced around SSF due to scarcity. See how baseless that sounds?

Or perhaps you based your opinion on actual game mechanics. Because trade is enabled, it’s balanced around trade, right? Well, SSF is enabled too, so…???


This is from POE 1, but we can safely assume it's the same for POE 2 because GGG has not stated otherwise.

https://www.pathofexile.com/forum/view-thread/1823776

In the above link you will find this line:

We do not want new players to choose SSF unless they know what they're doing. Despite the addition of this mode, Path of Exile is still designed and intended to be multiplayer with partying and trading.
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holyblazeer#7712 เขียน:
"
XxxPssySlayerxxX#5201 เขียน:
The game is balanced around trading, the crafting currencies is abysmally low so you have to trade to craft what you want. If you don't like that then SSF is the only way or play other game.


Another ignorant comment from you. Show me actual evidence that the game is “balanced” around trading. The crafting currencies have the same drop rate in Trade. A counterpoint could be: the game is balanced around SSF due to scarcity. See how baseless that sounds?

Or perhaps you based your opinion on actual game mechanics. Because trade is enabled, it’s balanced around trade, right? Well, SSF is enabled too, so…???


Play any other ARPG game that doesn't require heavy trading to craft your dream gears then you understand why it is so, for example Last Epoch. Or a more simple explain, GGG revenue is heavily from players buying stash tabs for convenience and trading, ofcourse they will incentivize you to play around trading.

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