A way to fight inflation
Inflation in the game is out of control, maybe due to Aurabots + crafting, as well as flipping and hoarding. This is terrible for most players as it creates a barrier for proper trading for most, especially those that don't play this as a day job or are mostly solo players (but not SSF).
To fight this, I have 2 suggestions: a) Every day, make it so the rarity of items increases a little, like 1% or 2%. This should make items into an even more depreciating asset, so hoarding them with unrealistic prices could be risky, as you could find yourself competing with others on the same item if you hold it for too long. It should also make flipping a bit riskier. As a side effect, it would make players have a better shot at once in a league loot, as well as smooth out the reward curve making slower, more casual players feel like they are progressing more. It's an incentive to move inventory, basically. People will focus more on selling faster than making a humongous profit. b) Aurabots. Give increased rarity a hard cap of maybe 50% or so, which would serve as a desincentive for aurabot farming. It would also free up some slots for offensive or defensive mods on most characters, and the cap wouldn't hurt as much if the daily increase in rarity I mentioned is implemented. Thoughts? ขุดครั้งสุดท้าย เมื่อ 1 ต.ค. 2025 06:07:44
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It's a crafting league where you can literally print insane gear. Reason prices are high is because some people don't want to take the time to craft there own gear
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more currency drops than the playerbase can reasonably spend crafting so it makes sense that prices inflate as the league goes on and the overall amount of currency in the economy increases. Is this not a thing in poe 1?
so i guess ggg could reduce the rate that currency drops at but im sure players will complain about that (they have) or they could try having some curve that slows down the rate of currency dropping over the duration of the league but people will be out on the forums crying "why dont my giga juiced maps drop 15 divines an hour anymore? fix your game ggg!" anyway it just seems like this is probably a fact of life |
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I feel like inflation is actually lower than ever, at least for items. Costs of items that were previously considered mirror tier are now super cheap, like a few divs.
Probably due to two things: - easier to craft good items - async trade keeping everyone's items in the market when they quit the league So a lot more good items and and lot more items that you can actually buy instantly. Currency inflation is a separate thing. I would say item cost inflation matters most to players and this is in a good place. |
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" No need to nerf the currency drop rate, but instead making crafting using currency more accessible and easier to understand. (The need to use poeDB is a sign that craft is way less accessible to most people). But I still think it wouldn't matter because the money move from rich to rich people. I have maybe a 10-50 div equipment on all my character but I can't sell anything even at one div and some people sell stuff hundreds of div. There is a huge gap I seem not being able to reach since no one buy my 10-50 div equipment I dropped or crafted. The game need some balance on equipment so that to rich people really need to spend a lot of their divines when crafting thus making divines more valuable and allow casual to get richer when dropping one or selling a 1 div item. Because casual or beginner or people not understanding craft will not get the uber crafted items anyway. And I think the problem is also that we don't drop good abyss omen enough thus the good crafting practices are very much gated behind a pay wall again so you cannot even craft casually. |
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there is no inflation, exalts are just crashing as they should
d:-D*
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