Chaos Damage Gems bug?
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Doing tests with my Abyss With jewels I found out this:
Chaos Bolt base damage without gems: 69,293 (AVG DMG per use: 30,392.09) Jewel 1: Item Level: 80 12% increased Chaos Damage 20% increased maximum Energy Shield 8% increased Duration of Damaging Ailments on Enemies Minions have 16% increased Critical Hit Chance Chaos Bolt Damage: 70,020 (ADPU: 30,710.69) +1.04% Jewel 2: Item Level: 80 15% increased Spell Damage 12% increased Chaos Damage Debuffs on you expire 10% faster Meta Skills gain 4% increased Energy Chaos Bolt Damage: 70,928 (AVG DMG per use: 31,109.08) +2.35% Jewel 1: Item Level: 53 15% increased Spell Damage (desecrated) 19% increased Critical Damage Bonus (desecrated) 10% increased Energy Shield Recharge Rate (desecrated) 15% increased Mana Regeneration Rate (desecrated) Chaos Bolt Damage: 71,412 (AVG DMG per use: 31,321.06) +3.05% Now my question is: why does the lowest level gem with only Spell Damage increases more on damage than those with the same Spell Damage and more Chaos Damage? ขุดครั้งสุดท้าย เมื่อ 5 ต.ค. 2025 19:53:50
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"19% increased Critical Damage Bonus"
Also, jewel's ilvl does not affect anything. |
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True... the crit damage is calculated here as well
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" Then you telling me that 19% Critical Damage Bonus on a skill that have less than 10% critical chance give more DPS than 12% of the base "element" (in this case, Chaos)? That's just don't make sense... |
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Given that 12% increased chaos damage accounted for only 1% more damage - from your first example - yes.
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