Minions get stuck in the temple when entering a room

They get stuck behind the door that seals off a room when entering. You have to run all the way to the centre to make them respawn. I have skeleton snipers, I guess you call them persistent reviving minions.

Wouldn´t be a problem but I literally have no way of dealing damage without my minions. It's kind of wonky having to run in the middle of a room and aggroing all of the neighbourhood.

Especially in that one room where the entrance is a narrow L shaped corridor that leads to an elevated platform. I have had all kinds of monkey business on the floor of that L shape corridor that sips away my health pool. I haven´t died yet because I am tanky but still it is "un-fun". Can´t you make minions pass through these doors or shorten the spawn distance for them to spawn near you? I don´t want to vandalize your game so you figure out something appropriate that works. Anyone else mildly annoyed by this? And thanks for listening.

Edit: scenter -> centre . My ass is a scenter.
แก้ไขล่าสุดโดย 1748537xb9#5937 เมื่อ 14 ม.ค. 2026 13:57:05
ขุดครั้งสุดท้าย เมื่อ 14 ม.ค. 2026 13:55:03
Thanks for your report, I'll pass this on.
I agree that this is annoying. Before they fix it though, you can use the direct minions keybind to send them in ahead of you.
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csaki01#0209 เขียน:
I agree that this is annoying. Before they fix it though, you can use the direct minions keybind to send them in ahead of you.


Thanks, I knew that they would go into the direction you use a spell but didn´t know there was a keybind.

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