Called Shots disables when socketing Clarity II despite sufficient remaining Spirit
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I am encountering an issue where the Called Shots skill becomes disabled when socketing Clarity II, even though the Spirit pool still shows sufficient remaining Spirit.
Character Details: Class: Deadeye Skill: Called Shots Total Spirit: 111 Setup: Cast on Critical active at 23% quality With Cast on Critical active, remaining free Spirit is 21 Steps to Reproduce: Equip Called Shots and Cast on Critical (23% quality). Confirm remaining Spirit is 21. Socket Clarity I into Called Shots. Result: Spirit shows 11 remaining. Called Shots and Cast on Critical both function correctly. Replace Clarity I with Clarity II in Called Shots. Result: Called Shots disables with a not enough spirit notification. Expected Result: Called Shots should remain enabled as long as the Spirit requirement is met. Actual Result: Called Shots becomes disabled with the message “Not enough Spirit.” Spirit pool still displays 1 Spirit remaining, indicating the cost should be satisfied. Additional Notes: The Spirit is correctly reserved and deducted as if clarity is functioning but called shot shuts off. The issue appears to be specific to Clarity II, not Clarity I. Additionally, i tried increasing my spirit amount and that did not solve the issue. ขุดครั้งสุดท้าย เมื่อ 16 ม.ค. 2026 16:02:16
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