Roof transparency/occlusion not triggering in Mire Map structures

Hello.

I am experiencing an issue with the camera occlusion/transparency system in the Mire Map area. Usually, when the character enters the wooden huts (straw roof structures), the roof is supposed to become translucent to allow player visibility. Currently, this is not functioning correctly across the entire structure.
The roofs of straw huts remain opaque when the character is inside, blocking the view of the gameplay area.
Transparency only triggers correctly in a very limited area, specifically when the character is standing directly North (N) and still right next to the structure's central pillar.
In all other interior areas of the hut, the roof remains solid and opaque, obstructing the vision of enemies and ground effects.

Thank you for your attention.
ขุดครั้งสุดท้าย เมื่อ 17 ม.ค. 2026 23:07:12

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