เซิร์ฟเวอร์ระบบ PoE 2 จะรีสตาร์ทในอีก:
ซึ่งจะกลับมาเปิดให้บริการอีกครั้งภายใน โดยประมาณAscendancy Classes
Am i the only one who thinks that permanent fortify is really weak for melee?
I mean, while other melee classes can get 100% block chance applies to spells, crits bypass resists, godlike leeching, all you get is... fortify. Which you can already get from whirling blades or something. EDIT: My current DW crit reaver stacks crit, so he has only 17% block chance. But even 17% spell block seems better than permanent fortify. แก้ไขล่าสุดโดย whitified#2025 เมื่อ 25 พ.ย. 2015 04:56:45
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" 180% increased damage WOOOHOOO Leer cast party is so yesterday Imagine being that one champion in the party who does not have inspirational... LOL |
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Will the "Impact" node (Slayer Duelist) with the "Melee Attacks do Splash-Damage" be affected by "Increased Area of Effect" nodes/gems? Because it just says they do splash damage but not if this splash damage has a fixed area or if it can be modified.
=Licht ist Leben=
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" Let's see. Fortify provides 20% reduction from all sources except dot. If we calculate total damage received from over 1000 hits with 17% block, on average it should be around 3% higher than with a Fortify. And spell block requires you to have something that allows to block in the first place, Fortify does not. |
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" I think constant fortify (+20% = 24%) is a bit underrated as well. It's almost a must for two-handers these days, and you can use it in addition to shields if you want. Used beside five endurance charges and enfeeble, we're talking A LOT of damage reduction. Add a 40% block chance to that, and that 17%/17% doesn't seem that... Good... Anymore. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Yes, but people who dont get the permanent fortify node can still get fortify, from whirling blades or something. The way i see it, going champion for melee is simply a 24% vs 20% difference, plus you save a gem socket on a skill thats not your main attack anyway. The opportunity cost though, is 100% block chance applies to spell block (!) I have to admit though, constant fortify does SEEM very tempting, as almost every single time my melee chars die its when my fortify duration ran out. But i can simply bypass that by spamming whirling blades every 5 seconds... Dammit GGG, why cant you just let fortify trigger on every single melee non-movement skill |
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" Let's see: 1. Permanent. 2. Works without specific set of gear. 3. Frees up to two skill sockets. If I'm playing Mirror/Blink Arrow Duelist, I'll pick Champion more often then Gladiator. If I'm running some kind dual-wielding Wild Strike build I will most likely prefer Gladiator over Champion. |
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Will the "Impact" node (Slayer Duelist) with the "Melee Attacks do Splash-Damage" be affected by "Increased Area of Effect" nodes/gems? Because it just says they do splash damage but not if this splash damage has a fixed area or if it can be modified.
Anyone? =Licht ist Leben=
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" Would guess it will be affected, but I'm no GGG. |
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What about getting Impact AND using Melee Splash?
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